FoR (Fall of Rome) is a Persistent Roman World Modification that includes hundreads of new and unique iteams/props sutch as armor, gloves, boots, weapons...
Singleplayer mod crated from my maps based on real locations.
Half-Life Anti-Climax Version 1.11 Zip version Hotfix for the Version 1.1 release. Look at the changelog for details!
Half-Life: Anti-Climax was released on March, 15th and today I'm releasing the first update to fix some issues reported by players.
Updated version of the MOD (Version 1.1). Please see detailed description below of the changes. Installation: Unzip into ../Steam/steamapps/common/Half-Life...
Imagine Lifetimes is a simulation game about the meaning of life. Based on your choices you progress through the various phases of growing up. One of...
Stuck? Don't know what to do or where to go? Can't seem to win the final battle no matter what? Here's the full Walkthough and Strategy Guide!
I'm pleased to announce that Half-Life: Anti-Climax is done and released to the public!
Half-Life Anti-Climax Version 1.0 [ZIP] First release version of Half-Life Anti-Climax. Please refer to the description below for the installation guide...
The very first teaser for Imagine Lifetimes is out there!
Ant-Climax is getting close to release.. a last look at new features!
Beginnings, endings and the centerpiece in the middle! All in today's update of Half-Life: Anti-Climax!
How to easily fix 'ED_alloc: No free edicts' for your MOD.
If you encounter problems with ambient_generic or env_beam after saving and loading in Half-Life single player, here's how to solve the problems!
A status update on the development of Anti-Climax and some hints to what's to come! Also: intro video!
Imagine Lifetimes, a narrative-driven simulation game currently in active development is now on IndieDB! This article marks the start of the development...
Imagine Lifetimes is a short narrative driven simulation game about the meaning of life. Question the absurdity of existence as you figure out what it...
Development team of Half-Life : Catastrophe, composed of Leaveittotobi and Step4enko
2018 was a great year for The Battle Grounds III. Lots of things big and small have changed. And because many players only played the beta when it first...
Let's imagine our lives as our reality. Let's imagine the mirror shows the truth beneath our reality. We must open our minds to let our eyes see the truth...
For this game, I made the main menu as the Half-Life menu (GoldSrc). I also made graphics such as explosive textures, decals and texture patterns. But...
In todays update a look at more unlike-Half-Life features of Anti-Climax: random environments!
Example map file for the random trigger entity setup. Please refer to the tutorial thread for in-depth explanation.
Vanilla Half-Life has no trigger_random entity, so if you want to trigger a random event, you'll have to get creative!
Fixed some bugs in few maps to prevent "jump over" some events
Final release. Just need testplay and few corrections. Look for updates
Arctic Adventure version 1.0.3 This is regular 'sourcemods' release of the mod Enjoy and happy new year!!!
A look at gameplay progression, a new Lambda Lab and a very merry Xen-mas!
This is the first level of Lost Industry 2 If you'd like to try it, feel free to download it and put the .bsp in the ep2's map folder.
The developer team behind the project called Lost Industry 2.
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