The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).
William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...
episode 68
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.