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Hey everyone. Lead dev Alice here.

Welcome to the first of many ReVance media updates. We have been working hard over the past months to put together a load of new content that we think will interest everyone from new to old fans.

Speaking of old fans, if you are one, you’ve probably come to expect to see well made visual assets. I’m here to say that today’s article does not disappoint.

First, I’d like to show off our model of Alyx’s signature gun. Not only have we upgraded the design, but we’ve given it a whole new model courtesy of Jerson Gaming.

jerson gaming 05 1


jerson gaming 04 1


As you can see, he’s managed to cram a ton of detail into quite a small package.

Next, a piece that some of you may have seen before, made for the old Vance team, by the talented Cheeki Breekio:

CentipedeZombie 1


I’m happy to announce that this concept has finally come to life in the form of a 3D model, created by our resident character modeler, Gálbano:

zombie final


Next, we have a couple old designs reimagined by our current artist Leo Hiroaki. First, the assault variant of our wasteland bandits:

001 Bandit Assault Discord Size


Followed by our Heavy Combine Soldier (otherwise known as the Adjudicator, or Judge for short):

001 Adjudicator Discord Size


And of course, both of these guys have been given a 3D model of their own:

image6


image5


Shifting gears to the player experience, I’d like to introduce our reimagined Heads-Up Display. Our HUD combines Half-Life 1's charm with a more Half-Life 2 inspired “modern” aesthetic.

image8 1


As we continue this journey of ReVance development, I’m excited to introduce the first of many devlogs we have planned. Narrated by our current Lead Mapper, Paragon, these devlogs will offer a more detailed look at the new features we’ve added.


To parrot Paragon, we’re always looking for more talent to help us make this dream a reality. You can find us over at our Discord Server

As a final announcement we’d like to say that unfortunately after this Development update, the gitlab project will return to being private. We will not revoke permission or access to use any of the game’s assets you may already have access to, however we ask that you respect our decision to keep the awesome stuff we have in the works a secret :).

When our playable demo is ready for release, we plan to release it publicly for free on steam. Stay tuned for more info on that!

Happy holidays,

The ReVance Team

Post comment Comments  (0 - 10 of 21)
MrChalkAdept
MrChalkAdept - - 1 comments

Is there a way to download the mod or is it still being developed?

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Guest
Guest - - 689,545 comments

Klaxon Beats rn

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headledss-chicken
headledss-chicken - - 27 comments

Why does Alyx look so hot?

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Guest
Guest - - 689,545 comments

I know this is very early in development but does your team plan in anyway of releasing this amazing mod on steam. Just asking because I'm loving every development step in this project, and I think it would be cool if this had ease of access on steam (and Maby even a workshop tab for even more play) like Entropy: Zero and other great mods as well? Whatever your verdict is just keep up the great work!

(sorry if this was to long of a simple moddb commet)

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Syph0 Creator
Syph0 - - 524 comments

We now have a steam store page, right now it can only be viewed by developers but I will have it up sometime early next year. :)

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HECUmarine108
HECUmarine108 - - 100 comments

Do you guys at Rogue Lambda have a steam page for this?

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Syph0 Creator
Syph0 - - 524 comments

It’s something we’re working on. Stay tuned

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na1702158154
na1702158154 - - 2 comments

cul and nice

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HL1X_Animator
HL1X_Animator - - 2 comments

im more interested on the pbr and csm side of this? is it like csgo where you need a entity to make the csm work? or is it automatically done when compiling the maps?

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drochy-na-el-primo
drochy-na-el-primo - - 8 comments

this is done using a special entity

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