A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.

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Happy May the 4th!

To celebrate I bring you v6.2 of Return of the Clones. It's a huge update with new units, new heroes, a ton of bug fixes, and a whole heap of new audio to provide a more fun playing experience. Enjoy!

Further as a modders resource I've added the audio files from Star Wars Galactic Battlegrounds. A lot of it, mostly voices, I've categorised. However a lot of it is sound effects and a lot I just can't figure out what they are. Please feel free to use, with credit to LucasArts.

Delays to v5.3

Delays to v5.3

News 4 comments

v5.3 of Return of the Clones delayed. Rogue 1 content inbound!

RotC on Steam

RotC on Steam

News 7 comments

How to play Return of the Clones via the Steam 'Gold Edition'

Possible v5.3

Possible v5.3

News 29 comments

Hi folks, I haven't been here for a long, long time but have recently gotten back into EaW/FoC modding. I'm considering doing a RotC v5.3 and require...

Return of the Clones v5 released!

Return of the Clones v5 released!

News 5 comments

As the title says folks - of course the new file is a bit of a hint that it had been released, but I figure a news thingo can't hurt. :-)

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RotC v7.2 Patch

RotC v7.2 Patch

Patch 3 comments

A very small patch to fix an error regarding Republic heroes appearing in Galactic Conquest, and making Rebel Hammerhead Corvettes buildable again. This...

Return of the Clones v7.2

Return of the Clones v7.2

Full Version 12 comments

A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived...

Return of the Clones v1.3

Return of the Clones v1.3

Full Version 27 comments

Return of the Clones v1.3, the most up to date version for Empire at War ONLY. This version is NOT compatible with the expansion pack, Forces of Corruption...

Galactic Battlegrounds Audio Files

Galactic Battlegrounds Audio Files

Audio

A large number of categorised and uncategorised audio files from the old LucasArts game, Star Wars: Galactic Battlegrounds. Use to your hearts content...

Return of the Clones v7.1

Return of the Clones v7.1

Full Version 1 comment

RotC v7.1 of RotC adds new droid units to Crimson Dawn, whilst including multiple bug and text fixes.

Return of the Clones v7

Return of the Clones v7

Full Version 10 comments

RotC v7 is here! Why v7? Two reasons. 1. The Republic AI is finally fixed!! It's been tested in GC, space skirmish, and land skirmish. All three are fully...

Comments  (0 - 10 of 641)
equitto
equitto

este mod tendra mas actualizaciones ya q me encantaria pues esta muy bueno

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consule7
consule7

hey does this mod work with the steam version of empire at war?

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equitto
equitto

i dont speak so god the english so i apologise for my writing but I LOVE THIS MOD and i hope you continue with this wonderful creation i hope you put more ships and troops for this and if you can this is mi idea for the ships for the republic put the pride of the core and your ouw aclamator o venator creation more heroes and for the ground units the number of all troops increase this is for all faction for the empire more star destroyer if you take from legends better for the rebelion the mon calamari needs deploy x-wings squads because de desing have hangar but they no deploy and more mon calamary cruses desing for the crimson dawn put droid carriers and the malevolex thanks for reading and i apologise for mi englesh but continue givin us this great mod

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Damany
Damany

Can you show what do 212th clone troopers look like?

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StephenG2014
StephenG2014

Is crimson dawn now in the mod?

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Darth_Windu Creator
Darth_Windu

Sure is! I changed the Consortium so much with the old CIS equipment that really it wasn't the Consortium anymore. Plus when I added Darth Maul as the new faction leader, it just made sense to change it to Crimson Dawn.

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HandofDarkness
HandofDarkness

Hey I love your Mods because I too love the Republic. The 7.2 version however does not have the Republic heroes in GC just thought I let you know so you can patch that.

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Darth_Windu Creator
Darth_Windu

Hi Hando,

In my playthroughs the Republic heroes do appear as intended. Can you give me more detail as to exactly what settings and campaign you're using?

EDIT: I realised my mistake, I'll put a fix up soon.

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BagaturKhan
BagaturKhan

Hi. sorry if i was rude about 6.3 - 7.0 versions, but they were buggy and unplayable. Better to delete them
About 7.1 i changed my opinion. Its fully working and good. But i still thinks, that you need to delete 6.3 and 7.0 because of thousand CTDs. Its not good to post versions which are having too much bugs. Its simply disrespectful way to community and players

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zilver04
zilver04

could you implement them into more campaigns? (im one of those people that likes to start out with only a few planets and conquer an empire of my own)

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Darth_Windu Creator
Darth_Windu

Definitely on my to-do list! I've focused a lot on content and bug-fixing, but hopefully will get to more GC campaigns soon.

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zilver04
zilver04

Thanks for your reply, so far this is the only mod that brings the republic back in an interesting "what if" scenario and I can't wait for the next update.

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