A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.
Hi folks,
I haven't been here for a long, long time but have recently gotten back into EaW/FoC modding. I'm considering doing a RotC v5.3 and require community help. Yes I know RaW is out, I don't care.
I've fixed a few bugs from RotC v5.2, but if anyone has had any bugs from v5.2, please let me know so I can fix them for the proposed v5.3.
Cheers.
I haven't been here for a long, long time but have recently gotten back into EaW/FoC modding. I'm considering doing a RotC v5.3 and require community help. Yes I know RaW is out, I don't care.
I've fixed a few bugs from RotC v5.2, but if anyone has had any bugs from v5.2, please let me know so I can fix them for the proposed v5.3.
I'd love to help :P this was the first mod I played and I love it. I modified it a bit for personal use and I've got a video of it on Youtube. Youtube.com if you want me to help please send me a pm :)
darth windu, return of the clones 5.2 was absolutely stellar. i still love it. please do a 5.3 . i cant mod, i cant skin, i cant do anything to help. but i can offer some encouragement. excellent work. we would love a 5.3
I have a little free time here and there. What areas are you looking for help in?
I've done a bit to add new units and play style with 5.1. I got the Rebel AI to work in skirmish and am still testing it out. So far, it has nearly beaten me on hard on both land and space with a decent mix of units and heroes. It tends to outpace the Empire and Consortium in GC, as well. I'm still working on the right balance of T1B, T2B, T3B, T4B, and AAC.
I like raids, so I coded all factions to raid with up to one (ground) vehicle or infantry platoon and hero, generic or named for a total force of 2.
I just wish soneone would do a KAAC Freerunner model. That would be a great addition to the Rebel armor.
The first time I played RotC 4.3, the first version I downloaded, I fell in love with it. You have made an amazing mod, and you have my congratulations. While playing 5.2, I noticed that the Republic-era Rebublic heros aren't present. Jan Dodonna's "Freedom", Garm Bel Iblis' Juggernaut, and Beta are missing in all of the RotC games I've played.
I actually found out that Dodonna is in Skirmish, and Garm Bel Iblis is in Galactic conquest. However, Beta is still gone, and Bel Iblis' Juggernaut is backwards. I don't know if that was intentional or not.
I would be quite thrilled to see a new version of this mod! I know it is 2013 but I would be quite excited to see this if i could. I only joined this site so I could support you Darth_Windu! If you do decide to do this then I wish you the best of luck!
i would like too help but im kid 12 year old and i like too help out with rotc v5.3 but there is some little troubl when i play it then play much then 20 or 30 it automaticaly take me off of it then little qindow pop and said u can retry or cancel i press retry too debug but it didnt work then another window pop up and foc having problem i try to find trouble
Problem 1: AI doesnt spawn anyunits at all(repulic only)
Problem 2: the tanks are way under powered
Problem 3: why are there rebbelion heroes on the republic? Capt rex, echo, wolf, and possibly gregor should be the heroes as shown in rebels
Problem 4: Im pretty sure the republic remnant should have upgraded their ships with venator and imperial star destroyers to create a hybrid (Possibly called the Artemis Hybrid Destroyer/Artemis star destroyer)
Suggestion 1: Can you equip the republic clones with new modern equipment?
Suggestion 2: Stormtrooper jengo fett clones defect to the republic remnant sometimes giving free soldiers
Suggestion 3: As said by dds95555, you should work with the modders of the second clone wars mod
Suggestion 4: Create tech tree for republic
Suggestion 5: Create a vid of you creating the mod pls
Hi there. I played return of the clones and Republic at War. In my opinion, you and RaW devs should combine your forces to create an ultimate mod for Star Wars Empire at war. My advice to make it awesome is-
- 1. Don't spare units. One of the most irritating things about Petroglyph was laziness in units making. RTS is about making lots of awesome units and having the fun of massive battles. Why did you delete many of Zann's army units? More is always better than less Don't be lazy like Petroglyph.
- 2.Delete the unit cap or make it large.
If there is one thing that I contemplate a murder upon RTS devs it is the useless unit cap. WTF is that for? C&C 3 was awesome because you could build as much as you wanted and funds were your only restriction. What keeps you from doing the same?
- 3. Sea battles. As I read about Star Wars, I found this. Starwars.wikia.com(aquatic), Starwars.wikia.com
I know that sea battles may or for some are unwelcome in Star Wars franchise, but in my personal opinion, it would be a great asset as there was a game when they put it Starwars.wikia.com.
you will put new units because in 4.2 there were things like providence or at-rt which were incomplete friend, I'm an expert in that I can help you if you want
i'd love to help.
this was the 1st mod i play and i fan in love with it and i am so happy that ur doing 5.3
Great, will get right on the hunt!
yes... the AI does absolute **** all...
Yeah I know about that, I may be able to fix that, might not.
i hate RaW I love your mod
Path finding is messed up for the bigger ships. Also, great to hear your back!
I'd love to help :P this was the first mod I played and I love it. I modified it a bit for personal use and I've got a video of it on Youtube. Youtube.com if you want me to help please send me a pm :)
darth windu, return of the clones 5.2 was absolutely stellar. i still love it. please do a 5.3 . i cant mod, i cant skin, i cant do anything to help. but i can offer some encouragement. excellent work. we would love a 5.3
thanks man!
I have a little free time here and there. What areas are you looking for help in?
I've done a bit to add new units and play style with 5.1. I got the Rebel AI to work in skirmish and am still testing it out. So far, it has nearly beaten me on hard on both land and space with a decent mix of units and heroes. It tends to outpace the Empire and Consortium in GC, as well. I'm still working on the right balance of T1B, T2B, T3B, T4B, and AAC.
I like raids, so I coded all factions to raid with up to one (ground) vehicle or infantry platoon and hero, generic or named for a total force of 2.
I just wish soneone would do a KAAC Freerunner model. That would be a great addition to the Rebel armor.
Excuse me, i would like to learn how to mod the xml etc. not models. The tutorials dont really help me. So if you can help me that would be apreciated
The first time I played RotC 4.3, the first version I downloaded, I fell in love with it. You have made an amazing mod, and you have my congratulations. While playing 5.2, I noticed that the Republic-era Rebublic heros aren't present. Jan Dodonna's "Freedom", Garm Bel Iblis' Juggernaut, and Beta are missing in all of the RotC games I've played.
I actually found out that Dodonna is in Skirmish, and Garm Bel Iblis is in Galactic conquest. However, Beta is still gone, and Bel Iblis' Juggernaut is backwards. I don't know if that was intentional or not.
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Well, if i still remeber right the clone juggernaut espishially A6 had big problems turning around. instead he just went backwards
Sweeeeeeeet! I love this mod so much and even prefer it to RaW!
I would be quite thrilled to see a new version of this mod! I know it is 2013 but I would be quite excited to see this if i could. I only joined this site so I could support you Darth_Windu! If you do decide to do this then I wish you the best of luck!
P.S. I love Venators and ships like the Venator.
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um i was wondering do we have 5.3 on it
i would like too help but im kid 12 year old and i like too help out with rotc v5.3 but there is some little troubl when i play it then play much then 20 or 30 it automaticaly take me off of it then little qindow pop and said u can retry or cancel i press retry too debug but it didnt work then another window pop up and foc having problem i try to find trouble
Maybe you Should talk to the guys doing the "Second Clone Wars" mod, your interest seam to be relatively similar.
They copied this mod
Second Clone Wars guys Copied this mod
Could make it easy to install so I can use it for the steam game
Problem 1: AI doesnt spawn anyunits at all(repulic only)
Problem 2: the tanks are way under powered
Problem 3: why are there rebbelion heroes on the republic? Capt rex, echo, wolf, and possibly gregor should be the heroes as shown in rebels
Problem 4: Im pretty sure the republic remnant should have upgraded their ships with venator and imperial star destroyers to create a hybrid (Possibly called the Artemis Hybrid Destroyer/Artemis star destroyer)
Suggestion 1: Can you equip the republic clones with new modern equipment?
Suggestion 2: Stormtrooper jengo fett clones defect to the republic remnant sometimes giving free soldiers
Suggestion 3: As said by dds95555, you should work with the modders of the second clone wars mod
Suggestion 4: Create tech tree for republic
Suggestion 5: Create a vid of you creating the mod pls
You should add in the praetor class star cruiser. they had it at the end of the clone wars and I think it would be a good addition to them
Is this still happening? This mod kicks *** (way better than RaW), and I'd love to see it continued.
I grow up playing and waiting for this mod hopefully it continues?
Hi there. I played return of the clones and Republic at War. In my opinion, you and RaW devs should combine your forces to create an ultimate mod for Star Wars Empire at war. My advice to make it awesome is-
- 1. Don't spare units. One of the most irritating things about Petroglyph was laziness in units making. RTS is about making lots of awesome units and having the fun of massive battles. Why did you delete many of Zann's army units? More is always better than less Don't be lazy like Petroglyph.
- 2.Delete the unit cap or make it large.
If there is one thing that I contemplate a murder upon RTS devs it is the useless unit cap. WTF is that for? C&C 3 was awesome because you could build as much as you wanted and funds were your only restriction. What keeps you from doing the same?
- 3. Sea battles. As I read about Star Wars, I found this. Starwars.wikia.com(aquatic), Starwars.wikia.com
I know that sea battles may or for some are unwelcome in Star Wars franchise, but in my personal opinion, it would be a great asset as there was a game when they put it Starwars.wikia.com.
you will put new units because in 4.2 there were things like providence or at-rt which were incomplete friend, I'm an expert in that I can help you if you want