The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Resident Evil: Twilight is a free Total Conversion for Valves ego-shooter Half-Life², based on the Resident Evil universe, by Capcom. The mod will contain a singleplayer mode and also a multiplayer mode with different game-modes. Resident Evil: Twilght will also contain a lot of gameplay features, like an inventory system to collect and manage wepaons and items. Of course we use this system for the different puzzles, which are integrated into the storyline. Another feature ist the Survival-Experience-System, which makes it possible to level up the player in different abillities like aiming or endurance. Gamemodes & Story will follow a completly new storyline, with new characters and enemies. Survive the last 24 hours of Raccoon City and make your way out of this hell: The player will take control of two different characters with different equipment and skills...
6 Months are a damn long time...well our last news, the last life-sign of our mod was for 6-months. A lot members quit working on the mod or were inactive...
Well the work on the first episode of Resident Evil: Twilight has just begun and to give you a little taste of it and the great voice acting in our mod...
Well, last week we told you that we went back to our roots, back to the singleplayer. Now we deliver you first informations about it. Resident Evil: Twilight...
It´s Halloween, so what do we got for you? This time we got no pics and releases for you. Just an info...
Again we present out media update on the last day of the month. As promised with screenshots of the nemesis, one of the best Resident Evil Enemies...
Last day of the month, so it´s definatly time for the monthly update. The last few weeks our mappers worked on our current maps like the raccoon police...
Light on! This week we implented some features of the orange box, like dynamic light. You can see some first tests in our media section...
We have some new stuff and some changes to announce. First we´re glad to present you the shots of the Raccoon Police Department, which you maybe known...
We´re back! During the last months it was quite about us, but we´re still working on Resident Evil: Twilight! Now we´re back with a new media update...
The whole Moonlight Interactive Team wish you a Merry Christmas! Enjoy the holidays...
You surely recognized the last weeks, without any life sign of our mod. Now we break the silence, with some new ingame stuff. Lets begin with some new...
Besides some changes on the player's hands - there are now specific hands for Singleplayer and Multiplayer mode, so that they fit to the relative...
This week our Weekly Update, features the reworked Hunk. The Hunk will a have leading Role in the single and also in the multiplayer part of Resident...
A good game starts with the menu screen! According to that, we release today a shot ouf our main menu screen. It´s still work in progress, but gives...
This week, we present you a small selection of our textures. As you see we try to get our textures as detailed as possible. Every Texture has also a Bump/Normal...
The Weekly Update contains this week a new concept of John Derosso, Alec´s friend. We have also a screenshot of several props, that we designed for the...
It is Sunday and time for the weekly update of the Moonlight Interactive team: The last week we focused our work on the props for the catacombs map. You...
By an unforeseeable mutation, which was caused by the combination of T and G-virus, the “Blob” was created, a horrible creature which hides a deadly...
This week, in our weekly update, you can find a new concept of one of the persons, Alec will meet during the story of Resident Evil Twilight. His name...
The last week we focused our work on the Inventory System. We have already implented a working version of it into our game. Please don´t forget, that...
The last week our concept artist, had finished and improve the concepts of our main characters. So let´s introduce them to you: From left to right, Alec...
Here we are, with our weekly update. The last days we focused our work on coding new features into the HUD and the Inventory. Update there, are hardly...
Happy New Year!! We hope 2007 will be filled with good times for us all! Here at Moonlight Interactive we have been hard at work on the mod and are ready...
Is the anything better on Christmas than to unwrap presents? Of course, unwrapping presents and get some new screenshots from Resident Evil: Twilight...
Well the last week we focused our work on the new zombie and the player hands. We noticed you critics and worked again on the model and the texture of...
After releasing the last news without any new pictures, we show you today new stuff of Resident Evil: Twilight. We have two W.I.P Screenshots of a new...
Well after the hacker attack, Evilmod.de is back on it´s own systems. We´ve fix the problems and rebuild our datas, which have ben manipulated during...
Yes we´re not kidding. Today an unknown has hacked Evilmod.de. We currently don´t know why or how. At the Moment Evilmod.de is running on the servers...
Because of the Mod-of-the-Year Award on MODDB, where u can vote the best mod of the year 2006, we need your vote, because you choose the mod of the year...
After our last, bloodless GoreSystem pics, we integrated the red lifeblood in a big amount in our mod. So, if someone says, that the mod was too harmless...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.