Resident Evil: Cold Blood is a first/third person co-op shooter, set during the events of the Raccoon City T virus outbreak. Heavily inspired by the original Resident Evil trilogy, along with Outbreak File 1 and 2, it is a faithful adaption of what Resident Evil once was. Featuring classic gameplay elements such as limited ammo, gunpowder mixing, inventory management, zombies, terrifying BOWs, item chests and much more, RE:CB aims to deliver an authentic old-school Resident Evil experience.
This is a remake of the 2007 Half-Life mod with the same name. You may still find this version on ModDB.
The road to Rebirth has been quite a bumpy journey - starting with the resurgence of Cold Blood "Beta 3". The limitations of the GoldSrc engine had become readily apparent as early as the Beta 2 development days, but that's not the whole story. While we hold the original Cold Blood with high regard the technical debt was substantial. Decades removed from it's creation and with years of collective experience now we found ourselves fighting the old codebase as much as we did wrangling an FPS engine from 1998.
This sets the stage for the first 'Rebirth', a complete rebuild of the mod from the ground up on the Sven Coop branch of GoldSRC. While this did help alleviate a number of hard limitations when it comes to world size and complexity we still had a number of hurdles to work over. AI pathfinding in GoldSRC left a lot to be desired and the engine, even with higher limits, still choked heavily under the load of larger open urban environments. Even with modern computers performance issues alone would leave some environments nearly unplayable; with the only option being to lower complexity of characters, weapons and other objects while closing up the more open arenas. In late 2020 we had to face the light; do we compromise on the vision to produce something playable and consistently enjoyable in the engine we grew up with and held with such fondness, or do we broaden our horizons?
Today we are very excited to reveal the future of Resident Evil: Cold Blood. Over a year of work has been put into helping elevate the project beyond "Just Another Mod". Resident Evil: Cold Blood Rebirth is a six player cooperative project built on the 2013 branch of Source, with a completely revamped player movement and resource system. Manage an inventory , clamber over ledges and solve a multitude of puzzles as you fight to escape the epicenter of the Raccoon City incident.
With the release of our first trailer we have passed a major milestone for the project. What you see is all multiplayer gameplay, from both cooperative story and Mercenaries scenarios. While we don't have a release date to announce at this time we will be bringing more frequent media updates as we march towards the first build.
We want to thank every one of our fans for sticking with us during this extended development period. It's your support that helps drive We invite you to check out our Twitter and YouTube channels as well as our brand new Discord server dedicated to Cold Blood. We hope to see you soon! And until next time, just remember - it only takes one bite!
Resident Evil: Cold Blood is back, reborn and remade! Featuring completely overhauled graphics and a huge array of new features, coop Resident Evil is...
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In the trailer it is kind of weird that a person in the bathroom was sitting on a box with a gun and not using it against the zombis who were about to eat her. I'd make the gun empty, so the player would have to reload it after picking up, or just watch the reloading animation (implying that she needed help and didn't use her weapon because she ran out of ammo) or make the box locked (and the player would have a key, code or tool to open it and get the gun). or make the gun jammed or broken and requiring repairs (or teh box would just have a gun part which the player copuild later use to construct a good weapon) or a weapon attachment or some other valueable item instead.
um is this still in development cause this is really cool
According to this tweet, this mod is indeed still in development Twitter.com
I know right? Me asking the same question...
James, it's been a year since there was updates. Any progress or is it cancelled? I don't play those games since I'm blind, but I'll hear the playthroughs when it gets released.
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Still working?
hopefully guys can get back to me i really want to make the bgm music for this game