In a world of chaos Victor.Harper, an elite GIGN captain who was chosen to be act a role as a "Foreign Instructor" in Chinese People's Liberation Army, which has a long and splendid history but undoubtedly young, in order to secure the "exchange" that supposed to be completed in 1975. During the days he spent with these friends, the memories of his last operation in Metro de Paris emerges and brings him overwhelming desperation. And what's worse, he realized that the situation is getting out of his control.

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Greetings,

First of all, thanks to your continued support and patience for Red Requiem: Liberation. In order to giving you a better understanding of our works, please allow me to introduce our 2019 working progress.

scanning

Members of LHYB Studio trying to scan a female PLA body wearing Camo Type 07 with an alternative to actual matrix consisting about 100 SLR Camera - which is totally inaffordable to us and we decided to use something more "flexible and accessible".

About this year

The previous year was one of the most vital year to us all. As we promised our game will be free-of-charge and non-commercial including the base game and later chapters as well as all downloadable contents. We experienced a lot of new techniques to enhance our development, including model scanning, face rebuild with help of AI, improved motion capture, etc. Limited by the Source Engine graphics and our own human resources, we decided to shift our weight from graphics to the gameplay and storytelling.

IMG 19700211 050810

A real SPC(Scalable Plate Carrier) under scanning, attached with multiple markers, which is USMC soldiers' basic tactical vest.

Our attempts in producing satisfying games with low cost including building up cooperation relationships with other student organizations and clubs like music, acting and airsoft clubs. However, some issues we are facing can’t simply be solved without sufficient funds, such as purchasing software and hardware, and other objects/items for scanning. We used to solve these problems by funding the project ourselves - basically our own pocket money, but it is becoming more and more severe than before as we are exploring further and deeper techniques in many aspects. Therefore, in late 2019 we participated in a sub-national student competition as a team and presented RED to the judges, eventually won the gold medal and gain our first bucket of gold. Although the prize we won is far from “many”, it eases the financial problems.

2019 DistrictGreatBay2

Some of LHYB Studio members in China (including one from Hong Kong) gathered and participated in a sub-national highschool competition and won the gold medal as result.

About the National Day DEMO

Let’s get back to the RED. As a matter of fact, an actual gameplay footage had been leaked on Chinese video website early in November 2019. Without knowing such a thing in advance led to an unexpected consequence: more than 150,000 views reached in a few days, which forced us being extremely occupied on our mid-term exam preparation and had a brief meeting, deciding to polish the parts presented in the video. Eventually we released an official demo in October 4th, which was during the Chinese National Day vacation.

red mall end movie0003

A screenshot of the National Day DEMO intro.

You may have a question: Is it really necessary to worry about a leaked video so much? Yes, it does. The video is based on a version that was totally obsolete and contains various of bugs and other unpolished details, as well as many exploring-period problems, which is partly malignance and we cannot release it to the public; it’s our responsibility to not release an incomplete version of our game to players. Therefore, we had to restore the deleted scenes and polished them for the National Day release in China. We chose this period for a reason: In China, there’s a five-day vacation for the Nation Day, when the player number would be at the peak and we’re able to fix the bad impacts caused by the leak video. As one says: Seeing is believing, so do we hoped.

ar

Tier 1 AR parts for our fully customizable ARs. Two paths can be chosed by players: DI (Gas, mostly known as traditional M4s/M16s ) and Piston( HK-416 ). We even prepared a 9mm lower receiver for players to modify.

mp ready0005 1

pimp your gun 2

LHYB Studio® Pimp Your Guns™ in game with PBR: 13-inch rail handguard and DI (gas) upper receiver. In RED mp and DLC playing as a ST-6 member Blake you're allowed to modify your own ARs. Meanwhile PLAs have a totally different modification trees.

Regretfully, the DEMO released on moddb is basically the National Day demo, which is based on an obsolete version lacking many key features. We planned to announce the fully customized tactical vest and weapon modification system in late 2019. The leak incident messed up our schedules, and we preferred not to release this demo on moddb and pretend nothing happened and stay slient originally, however a friend from New Zealand wrote us an email and encourage us to release it, because everyone has been waiting for so long.

Fully customizable vest

In-Game screenshot (Multiplayer). Fully customizable tactical vest with every single MOLLE stripes counts. Thanks to our scanning techniques this can eventually became possible. Which means, attaching 24 gernade patches on your vest like the "TERRORISM PLAYER" is totally accessible.

After reading the message, we hesitated.


Despite the imperfect product – which might be far from finished, We still hope that our beloved players can enjoy the demo we brought. During our final exam period, we gathered together and finished the English localization, now the demo is ready to release. It might not be good enough, but before the final release of the full Chapter One in Q3 2020, this is the best gift we can give.

Difficulties won’t get us over, so do the virus. We’re fine.

Happy Chinese New Year, fellas.

春节快乐!

2019年1月21日

LHYB Studio

Looking forward to hear your voices!

Looking forward to hear your voices!

News 7 comments

We expanded our story and featured more reliable and emotional characters. For such an expansion, we're looking forward to have suitable actors/actresses...

Annoucement - Chapter One: Conflicted Devotion

Annoucement - Chapter One: Conflicted Devotion

News 9 comments

Folks! We got a new present for you... and an apology.

Some News & Thank You

Some News & Thank You

News 12 comments

Hello everyone. I'm the project leader of Red Requiem: Liberation from LHYB STUDIO. Here are some informations & progress report. First of all, I want...

Gaokao is over. And we're back.

Gaokao is over. And we're back.

News 4 comments

Gaokao is finally over guys! Now we have time to do what we want! We are ready to work on Kinect and the DEMO!

RSS Files
HotFix 2.24

HotFix 2.24

Patch 1 comment

Fix possible crash due to video memory overflow. Place files within into folder materials/models/usmc/marines.

Red Requiem Liberation SP (Full Client)

Red Requiem Liberation SP (Full Client)

Full Version 12 comments

IMPORTANT: RED IS A STANDALONE INDIE GAME SO DO NOT PLACE IT IN sourcemods\ FOLDER! It is a full client version, no need of patches. Please report any...

National Day Demo Patch (Fixed)

National Day Demo Patch (Fixed)

Patch 9 comments

Unzip and replace all files in the same folder. IMPORTANT AGAIN: RED IS A STANDALONE INDIE GAME SO DO NOT PLACE IT IN sourcemods\ FOLDER!

Red Requiem: Liberation Basic

Red Requiem: Liberation Basic

Demo 10 comments

The basis of Red Requiem: Liberation's October 4th DEMO release.

Comments  (0 - 10 of 245)
SPAS-1
SPAS-1

Hey, uh... it's 2022. How is the mod going?

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ

Hi the fonts you are using in the menu keyboard setup are terrible for reading.
I cant setup my keyboard properly sorry.

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flippedoutkyrii
flippedoutkyrii

Hey, this still on track for a full 2021 release? c:

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xiaohun0516 Creator
xiaohun0516

Thank you for your reply. In fact, the complete downloaded version is only available on the Chinese Internet. If you need it, please wait for our work. We will provide a complete downloadable version for non Chinese players within a few months.

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ

Thankyou. But a few months has passed any news? x

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garlicbutts
garlicbutts

Hello, I wanted to post a review on the demo, but I didn't see a review option here so I'll just post it in the comments.

First off, I want to say that I actually enjoyed the demo. Even though I did constantly ask myself what was happening, especially since I had trouble following the subtitles and the voices (where a lot didn't match).

I'm Chinese myself (though from South East Asia) so I do know some Mandarin but I do think it's easier for even bilingual folks if you stick to one language when there's talking. Hearing English and Mandarin spoken at the same time makes my head turn and makes it difficult to follow.

The dialog definitely needs a rework. Sorry to say that :(

It's pretty clear from the demo you guys are going for a Modern Warfare type of game, with tactical elements and iron sights gameplay. I did read some comments saying this is Chinese HDTF and I greatly disagree from just the presentation of the demo alone.

I'm going to assume a lot of the stuff in the game that I didn't recognize immediately as being from somewhere else to be custom content made by you guys.

The guns are beautifully modeled and animated. I do like the custom hud with font, objective markers, danger indicators and the use of scripted sequences (that seem to use custom animations?). I also like the character models, even though I find the Half Life 2 animations to be a bit odd when applied to them with their hands clipping through their stomach ammo packs and some "animation jumping".

I think the level design could be more "open". Right now, it's too enclosed and as such it can be difficult to move, especially when bumping into teammates. Also some enemies are placed way too close to the player's team when you encounter them and I feel that there should be more distance between them.

But I like how I always knew where I needed to go and what I can do (like open doors). I think it'll benefit the player more if you stick to more linear designs from now on (much like how you always know where to go in say, L4D maps)

Maybe it's my rig (GTX 1060 i5) but I didn't experience any performance issues, which is a BIG plus on my side.

Adding in a FOV slider would benefit a lot. It feels so weird to be so zoomed in in a HL2 mod.

Other than that, it was a pretty fun demo! I can see potential for where this can go and hope to see what's in store for the future.

Happy Chinese New Year!


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xiaohun0516 Creator
xiaohun0516

Thank you very much for your advice. In fact, Victor is French. He needs to use English in his communication with the team members, while the ordinary communication between the team members is often in Chinese.
Thank you very much for your feedback. I'm sorry we didn't reply to you so late, because we haven't focused on moddb.com for some time.

But I wish you a good future, and I wish ourselves a good future. xD

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hannantobat
hannantobat

Wow, this mod looks so freakin' promising. Is this multiplayer or singleplayer mission?

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xiaohun0516 Creator
xiaohun0516

Sorry to reply you so late, this game is only available in single player mode for the time being, but we are gradually developing the version of multiplayer game.

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Guest
Guest

Thanks for taking the time to make this beautiful mod.

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xiaohun0516 Creator
xiaohun0516

Thanks!

Reply Good karma+1 vote
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