A Mod about the Italian Renaissance period. It takes place at the end of AD 1503, after the death of pope Borgia Alexander VI. His son Cesare Borgia and pope Giulio II are strong enemies, the Italian land is divided into several minor states and its wealth is attracting powerful foreign nations like France, Spain and the HRE.
Finally a mod for all the people who love that period of history, and it is as accurate and polished as possible.
Using Hispania 1200 as strong base, it lets you choose if starting as ruler of one of the 15 factions or forging your destiny by your hands.

Historical period: AD 1503

-15 Factions:

Ducato di Ferrara

Principato di Romagna (Cesare Borgia)

Repubblica di Venezia

Ducato di Milano

Repubblica di Firenze

Signoria di Siena

Repubblica di Genova

Royame de France

Holy Roman Empire

Kingdom of Hungary

Ottoman Empire

Regno di Napoli

Stato della Chiesa

Reino de Espana

Ducato di Savoia

-Historical characters and lords

-Player can choose if to start the campaign as the really existed ruler of one of these nations

-Sea travelling

-New flapping banner taking into account "the law of gravity " (see the video and you will see the banner moving down during a charge)

-Hundreds of new Items

-The flag of the ruler is the flag of every vassal (also for the player)

-New Icons for each faction's party depending on the size of the army (less than 180 men, more than 180)

-New Fleet Icons for each faction's party (and Player's vassals) depending on the size of the army (less than 100 men, more than 100)

-Special icons for player's party depending on the size of the army: ON LAND player alone, less than 60 men, between 60 and 150, more than 150. ON THE SEA player alone, less than 70 men, between 70 and 150, more than 150.

-A big fancy new map of the area of interest

-Voice and order sounds

-Yell of victory of the soldiers in different languages related of the nation of the troops

-New companions and new mercenaries

-New troops for each faction

-When the player is ruler, he can change his lords' equipment and upgrade their skills

-New interiors of Towns and Castles

and many other features...

Playing as a Ruler:

If you start the campaign as a ruler remember to assign fiefs to lords who don't have or you will lose relation points.

If you declare war without provocation some lords will lose relation points for 3-4 days, so… plan it well!!

Now ai lords will defect from ai factions if they have no fief and awful relation with their leader (-99) and lords without a fief lose progressively relation with their liege. Still there will be no indictment of treason. This way campaigns are more dynamic and the loss of lords wouldn't mean a loss of fiefs for a faction.

Once you are a king you can:

- Talk to your minister by camp menu

- Change your Lords equipment and update their skills

- Your banner will become the banner of all your lords (it takes three in game days to have effect)

- Change your faction troops' culture , choosing one of the already existing factions or a special player culture troop tree with customizable equipment and name (Thanks to MitchellD who implemented part of his Custom Troop Tree in this mod).

To be able to customize talk to your minister. You should customize three levels of troops (Castle, Town and Village), the amount of money for the items depends on the level of the troop. Left click to select and right click to remove items. Then change the name, if you want, for the single troop and press Save. If the balance is negative you can't save so remove or change some items. You can also give a prefix to all your troops or remove it (the default is "Custom").

To see the full troop tree of your custom troops you can use the troops tree in Camp Menu. Remember that to see the customize screen you must be in a town or castle (if you are talking to your minister by Camp Menu you must exit the taking and enter whatever town or castle).

Changing culture takes three in game days to have effect , but more time for the lords because they will keep the troops already in the party until they lose them in battle.

Already in Hispania 1200 features here maintained:


-Report screen, troop tree screen, political map

-Three layers of recruitment: village, town, castle

-Special animations


-Freelancer (thewanderingknight's patch for Hispania 1200)

-In order to play is convenient to know the following points:

BATTLE: In battles, the AI will change formations depending on the composition of your army. You can do six different formations by pressing F9, F10 and F11. Each one of this keys has two formations. If you press the key once, formation A will be selected, and if you press the key one more time, formation B will be selected. To confirm the formation, press F8. After pressing F8, your army will mobilize to make the selected formation. If you press F8 once, your units will stay with that formation, and if you press F8 one more time, they'll follow you using the selected formation. Warning: If you press the normal keys to follow or hold, your troops will get disorganized. Also, if your army is in formation and you want to move your chivalry (for example), selecting it will not dissolve the formation. This doesn't work on sieges.

If you press 'I' while in battle, a bar will appear on the top-left corner, showing the number of soldiers on each side.

If a leader is defeated in battle, the moral of the army will decrease.

If you press 'N' when your mount is near, it will come to you.

If you press 'M', you will make a battle cry.

It's possible to bet in taverns, but only once every 6 hours.

If you are a ruler you can talk to your minister, for it camping, click on 'Take up an action' and see the action. This simulates the ability to send letters of rulerss activity performed almost daily.

- Minstrels


Extra features:

Special ability for the Claymore sword: pressing x while in battle, you hold it for the blade and you can knock down enemies without killing them... do it just if you wear steel gloves or you can cut your hands!

Animated Horses in city centres (AndyYa codes)

You can bet more money in tournaments and you earn more money as mercenary.

Book of training is changed to book of pathfinding

-You can choose among 4 languages to give orders to your troops:

ITALIAN (default and the richest), ENGLISH, SPANISH, FRENCH. To change the language, just copy the "sounds.txt" file from the chosen language in the "Voice_orders_to_change" folderand paste in the Renaissance main folder (overwrite)

Some explanations about items:

As you can see, many shields don’t appair on the back of the soldiers: this is because they are mainly meant to be used with lances during charges. The most common weapons in this period are two hand weapons and polearms and shield weren’t really used anymore. To prevent to see every knight with a shield on the back (which in my opinion would look awful) they are not visible if not used.

There are many items, armours, helm, etc. they are often quite rare to be found in market places and often some of them can be found just in some faction (eg Hre shields or banner just in Hre market)

It is a final version.

There will be some adjustments as bugs or other minor stuff but I will not add any new feature.

This patch fixes campaign ai behavior on the big map of Renaissance making the game more dynamic on the east part too.

It also changes freelance part so that the troop tree is related to character background, it adds some castles and villages and it fixes other minor stuff.


Hispania 1200 ( by El Xabeo de la Cova, JBL, permission by mikeboix), Knights the Last Battle (permission by Fuwa), Custom Troop Tree (by MitchellD), Sands of Faith (thewanderingknight), Rus 13th Century: Way of the Warrior (Janycz), 16th century: the Northern Hemisphere (permission by Yifeng konjac), Osp bogmir_items, Osp Flintlock Weapons, Osp LongBardedWarhorse, Osp maws shields, Osp Narf's Transitional armour pack, Osp Narf's Plate Armour Pack WB,Osp almansur_icons, Osp PlatedCharger, Osp spak items, Open Source Project - Weapons, Osp mackie weapons, Osp Jan Tuma´s Sturmhaube helmets, Osp Ultimate 17th Century, Osp men at arms v2.1, Osp luc weapons pack III updated II, Suvarnabhumi Mahayuth 1_16A, 1429 la Guerre de Cent Ans Enhanced, campaign_ai_fix, Brytenwalda, AndyYa, Hoboistice, Baraban, Jaakko Osp Models, Bsapaka Osp Animations, Papa Lazoarou Anim Osp , Antonino Grasso Cristaudo

Many credits may be missing because they are already inside the mods up here. Please send me a message if you see something you want to be pointed out in the credit session.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles



There is a bug in freelancer part (inherited by freelancer):

if you get captured when in lords' army, sometimes it happens a bug. You will keep seeing in note/character that you are still prisoner (it will last for all the game) even if it is not true. If it happens, you will not be able to act like a marshall in the future and it is better to start a new game.... so watch out! For that reason I strongly suggest doing back up of save files during freelancer period and checking the note/character screen after being captured (during freelancer period) if it says that you are a prisoner then use the back up save.


So many changes from 1.1 version that I can't recall all of them. Basically:

New scenes, new animations, new icons, new texture for the map, new equipment for some troops, new features, etc

Now lords will defect from ai factions if they have no fief and awful relation with their leader (-99) and lords without a fief lose progressively relation with their liege. Still there will be no indictment of treason. This way campaigns are more dynamic and the loss of lords wouldn't mean a loss of fiefs for a faction.

Special ability for the Claymore sword: pressing x while in battle, you hold it for the blade and you can knock down enemies without killing them... do it just if you wear steel gloves or you can cut your hands!

Animated Horses in city centres (AndyYa codes)

You can bet more money in tournaments and you earn more money as mercenary.

Book of training is changed to book of pathfinding.



This mod requires a decent pc with a decent video card to run properly because the fancy buildings in the cities have a cost… You may encounter a few seconds lag when you enter cities like Venezia or Roma because they are particularly heavy, but there shouldn't be effects on the siege assaults as they use lighter maps.

Before releasing it, I have tested the game for more than 300 in game days experiencing any ctd. My pc is a good pc but five years old and I am playing with all the video options set to maximum (except ragdolls and corps which I set to the lowest value above zero) and with 258 men (maximum by default is 150).

So just remember to start the game with low video options, minimum ragdols and corps and not too high number of men in battles (obviously related to your pc strenght). In any case remember always to set these two options as I state:

Mount & Blade Video options:

In the game Options\Video Options always:

- set on "FULL" "Realistic Shadows on Plants" option

- flag "Fast Water Reflections"

You can download warband 1.70 here and you can use that version just for this mod if you have other mods in other versions:

SUGGESTION for a tough immersive game ( for experienced warband players)
- start with realistic saving
- no flag indicator on friendly troops
- ai option set on good, good, fastest
- don’t have more than two companions in the party
- don’t rise training skills in the party ( it must be zero for you and your companions)
- once you become king don’t give a fief to your companions, lords must be recruited from the lords in the game
- it is harder if you don’t start as a king obviously (but both campaigns should be tried in my opinion)
- obviously don’t cheat

As extreme measure:

As extreme measure for people who encounter big problems in entering cities because of their pc, I put a folder called city_scenes_low, in the Renaissance_1.2 main folder, where you can change back all the city centres to the old version 1.1 (leaving the siege and the rest as it is). Use it just like last choice (read the readme file in that folder)

Playing as a Ruler:

If you start the campaign as a ruler, as soon as the game starts change your banner (choosing the same for realism). Go to camp menu, take an action, select your banner. If you don't do it there will be red warning lines outlining a script_renew_banner error.

Remember to set your Warband configuration flagging both:

"load textures on demand" and

"force single threading" (IF YOU DON'T HAVE A MULTI-CORE PC)

Check in game Game Concepts in the notes screen to find useful tips and explanations

For those players reporting CTD:

There is a video showing as Warband is configurated in my pc.
Apart from that, if you still have problems you can lower your in-game video options:
Try to reduce corpse and ragdolls in ingame video setting (and other parameters too) try to set video options very low and try several time if it ctd. If it doesn’t anymore, try to add back just one video option and try... and so on.

If you still have problems, it means that your pc is too weak for this mod:

I have never faced a single crash with Renaissance.

Add file RSS Files


Other 4 comments

WSE 4.5.6 (All credit to who made it cmpxchg8b, AgentSmith) ONLY TO BE USED WITH WARBAND 1.170!

RENAISSANCE 1 2 FIX (Re-uploaded)

RENAISSANCE 1 2 FIX (Re-uploaded)

Patch 6 comments

It should make map lighter, SAVE GAME COMPATIBLE (if you changed the city centres to low resolution you must do it again after this patch). Past it in...

Renaissance 1.2

Renaissance 1.2

Full Version 4 comments

Full version stand alone. Just download and paste it in the module folder as usual. Made and tested on Warband 1.70. In the game Options\Video Options...

Comments  (0 - 10 of 403)

Dear sir, your mod is most smooth since the Knights: The Last Battle by Ulrich von Lichtenstein!

Though, I was disappointed when my character was assigned to French as soldier and when he was promoted to Arquebusier they didn't gave him the gun.

Reply Good karma Bad karma+1 vote

Hello, I don't know if it is a known bug, but every time I try to enter Firenze the game crashes.

By the way, this mod is great (it has the best town scenes I've seen in a warband mod)

Reply Good karma Bad karma-1 votes
zedpaolo Creator

Can you enter Venezia, Milano, Siena or Bologna?

Reply Good karma+1 vote
zedpaolo Creator

For those people who complain about many ctds and have tried everything to solve that problem, included installing warband 1.170 to play this mod,

I have here added the WSE for 1.170 version.
I am not sure if it will let you play better, waiting for feedbacks.

For who is already playing it smoothly (like me) I suggest not to download this stuff:

Reply Good karma+1 vote

The game is going pretty smoothly now! Just a question, why is everyone naked in Custom Battles?

Reply Good karma Bad karma+1 vote

nevermind, somehow run out of video memory after first entering Venice
It's a shame :c

Reply Good karma Bad karma+1 vote
zedpaolo Creator

Because custom battles are not supported

Reply Good karma+1 vote
zedpaolo Creator

A little FIX has been released.
It should make ctd on map (after battles or exiting cities) less frequent for those people who are having it.
Save game compatible (but if you changed city centres to low res you must do it again after the fix)

Reply Good karma+2 votes

Downloaded the hotfix but still crash...ffs…
Crash everytime i siege and assault Siena.

Reply Good karma Bad karma+1 vote
zedpaolo Creator

Just in Siena? strange, it is not a heavy siege's scene. How many men you have in your battle size options?

Reply Good karma+1 vote

aspetta ma se sei ita possiamo parlare italiano xd

Reply Good karma Bad karma+1 vote

Well quite a lot since i use battlesizer , 426.

Reply Good karma Bad karma+1 vote
zedpaolo Creator

Ah ah, then no surprise if it crashes!
Meglio parlare inglese così capiscono tutti

Reply Good karma+1 vote

XDDD Ok then, can you add me on steam? My name is 5thWI Col Tex the Veteran

Reply Good karma Bad karma+1 vote

oh lol i had my battle size at 530

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Mount & Blade: Warband
Send Message
Release date
Mod watch
Community Rating



23 votes submitted.

You Say


Ratings closed.

Highest Rated (2 agree) 9/10

So far this mod is really good. It is an awesome time period, similar to the old mod Knights the last battle. It is in early days so there are a lot of bugs and stuff but this is a new mod. BUt it is playable, and it has a lot of factions, with well thought out troop trees and mostly armed with armour that is realistic to the faction and the time period. + Good wide variety of factions Good variety of troops Mostly appropriately armed and armoured troops for the period (including guns) Has freelancer…

Dec 28 2017 by woden82

Role Playing
Single Player

Renaissance has not been tagged yet.

Embed Buttons
Link to Renaissance by selecting a button and using the embed code provided more...
Last Update
152 members