Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.
The Mine Layer got an overhaul for the next release. It is now equiped with a machine gun to defend itself, has a bit more armor, will lay mines when killed and has a new nice deploy animation. Best used at chokepoint on the map or in ore field.
Model by Yuri_Prime
so now it's sturdier, has gun, and i hope mines impassibility was solved?
Afaik, it's impossible to make the mines passables by other units, since coding-wise, they are units themselves.
Mental Omega did that.
In MO, mines and grids are buildings, not units. This mean that, yes, they can be passable by units, but require to be "build", and cannot be spawned by a unit.
This has been solved by having the minelayer deploy into a mine as building with a freeunit, another minelayer. Tada! A buildup animation can be used to show the minelayer deploying the mine and moving into the position where the freeunit can specified to appear.
This is a very old mechanic that have been existing since the dawn of YR modding. The main problem with that however is that the FreeUnit= does not carry over the health pool or the experience of the original Mine Layer nor can it reload its mines, because it's a completely new unit. This makes this solution less than ideal.
ouch lol
minelayer still can get stuck in them, right?
Because of engine limitation, yes.
what about hares and phobos? can they do this?
Honestly, I think Phobos can be used for much better things than this. It's a minor inconvenience.
even with these inconveniences, these look fun. Do the mines replenish themselves?
Over time, yes. I initially wanted to have the RA1 Service Depot logic but it doesn't work alas :/