Realistic Nukes Mod (Version 1.46)
Full Version 2 commentsThis is a Nuke Mod for Supreme Commander Forged Alliance that reinvents the whole Strategic Warfare system. Although the Visual effects of the explosions...
Realistic Nukes Mod
This is a Nuke Mod for Supreme Commander Forged Alliance that reinvents the whole Strategic Warfare system.
Although the Visual effects of the explosions remain the same, the properties of each Nuke have been completely modified in a way that both leans towards realism and keep the game balanced.
Each Faction's Nuke, is made to behave in a unique way, with slightly different damage paterns. Damage is also dealt in a way that is more relative to the Visual effect of the explosion.
Unlike the original game, damage is not dealt instantaneously in the entire radius of the explosion but instead, it is dealt progresively based on the fictional design of each Nuke. (Mostly profound in the UEF Nuke, where now the shockwave of the explosion seems to actually deal damage as it progresses).
Blast Radiuses of all nukes have been increased, and so has been the range of the Nuke Countermeasures, in order to keep the game Balanced.
Build times and Cost of each silo have been modified.
Overview:
Know Issues:
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This is a Nuke Mod for Supreme Commander Forged Alliance that reinvents the whole Strategic Warfare system. Although the Visual effects of the explosions...
Hey did anyone figure out a way to get this to work with fiery explosions?
For me, this mod conflicts with Fiery explosions mod; when both mods are enabled, nukes do no damage.
Nevermind, it appears to be Fiery Explosions Mod itself that causes the problem, not a conflict with this mod.
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Amazing!
Ps: does it make any interference with Total Mayhem and 4th Dimension? Cause in the description said it make problems with 4DC but I don't know what it is :/
is it supposed to display the reticule (aiming thingy) when telling the launcher to nuke, i get the original one and the radius is unchanged
Yes it is supposed to do so. Unfortunately I was not able to change it to show the different radius.
The radius of the old reticule is basically just the Inner radius of the new explosion. (See the pictures to get an idea)
As for the explosions of the Commanders: The nuclear explosions of the UEF and Seraphim are also well regarded from the frog perspective. But at the Aeon and Cybran you see nothing! Is it possible to change this?
(Translated by Google translator, well I live in Germany!)
My mod does not change anything regarding the explosions of the Commanders themselves. It just tweaks the Ballistic Missiles.
Therefore I don't think the problem is caused by my mod.
Nevertheless, I will look into it and reply back to you.
No, not your mod is the problem! The problem existed from the beginning!
My question was whether you're in the power to fix this flaw?
Maybe try turning off all the mods you may have installed.
Other than that, it could as well be a Graphics Card issue. Check if you have the latest drivers installed.
If the problem persists, try reinstalling the game and apply all the appropriate patches.
That's all I can think of.
OK, thank you. I will watch even know if it was the graphics card.