All maps from this modification have a very similar kind of feel of atmosphere and gameplay from the original Ravenholm, but with an different and expanded story, and many new locations.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
I'm guessing this fixes the problem with the cutscenes for people who don't know how to do it manually?
@TheRenegadist
To answer your question:
Yes, cutscenes problems are solved in this patch.
Many more problems such as the traps tutorial on map 15 (Ravenholm15) is also fixed. When I investigated the problem, I found out that some entities would not fire (launch) correctly, so I had to decompile the 15th level and make a few adjustments to make it work correctly.
Other UI display problems were due to the fact that version 1.0 of this mod (see the download page) uses an older version of several resource files, which are responsible for displaying the panels. I substitued a recent version of these in the patch, so that the menu would appear correctly.
Thank you for writing this down. And please, let me know if you have any other questions.
Woah, I was not expecting this. Maybe I can finally play this mod all the way through again.
@Dune_Jumper
When you will have played through, could you confirm if the patch works well, and if not, tell me where you encounter problems?
Criticism & suggestions are always welcome.
Thank you for your interest.
Where can I contact you?
@Dune_Jumper
You can either send a private message to me (PM) or send me an email.
<My email can be found on my Moddb profile.>
Okay, sent you a message about some texture issues.
Does this fix the weird hanging error message around one of the helicopter fights?
@dethtoll
I am afraid I have no ideas what this hanging error message is all about. When playing through the helicopter section (near the end), I did not see any kind of problem.
Please, would you mind describing this particular problem a bit more in details?
Thank you for your interest.
During the helicopter fight, one of the buildings with a blown-out wall has a single large error message just hanging there like some kind of weird ugly ghost. It doesn't break the game any, but it is kind of immersion-breaking.
@dethtoll
It appears that a model could not be found. When the game cannot find a particular model, this "error" model is displayed as a placeholder.
In this patch, this problem should be gone, as no users reported any missing model, except for textures, which were fixed after I updated this patch a few days ago.
Thank you for your interest.
Quick update:
If you get missing textures, which is highly possible, then you should download the patch again, which contains a new fix. Players should no longer have missing textures (purple checkers).
Apologies made for this issue.
Thanks to @Dune_Jumper for pointing this out and being such a cooperative acolyte.
Well, time to travell back to 2006.
Hi. This fix don't contain scene.image file. Without this file scenes wont work.
Can fix creators post that file please
@AlexDC2013
scene.image is not needed, as I implemented the fix found in this page:
Developer.valvesoftware.com
If you have other questions, please let me know.
Whell I have few
1. You create all SourceSDK2013 fix patches for broken mods? I need to thank you if yes. You solve a lot of problems that I dont know how to deal.
2. You can create a scene.image file that incorporate multiple mods? (If I put 2 mods in the same folder, combining them, in stead of having 2 scene.image files that I need to change betwen them when I want to play to have only one that integrates .vcd files from both mods).
If you are curious why I'm asking please go to this link. Cinematicmod.com
@AlexDC2013
If you want to allow multiple scene.image files for a single mod, such as the one you stated, then source code will need to be recompiled with your modifications to incorporate this functionality.
This is Fake factory's cinematic mod you are speaking about? I am afraid it's creator has not released the source code for this mod. I recommend that you speak to him about this functionality you desire.
If you have other questions, please let me know.
Thank you for your interest.
do you will make the ravenholm 2?
@Beg85
I assume you are speaking about the second episode of the unfinished Ravenholm sequel, Eye of the Storm.
Moddb.com
I am not the creator, and I do not plan on finishing the second episode, as my current focus is to patch released Singleplayer Source engine mods that still require SteamPipe fix (Source SDK 2013).
If you have other questions, please let me know.
Thank you for your interest.
Hi! Me again :)
Can you create a SteamPipe fix for this mod?
Moddb.com
I would apreciate verry much.
@AlexDC2013
I added your mod to my list of mods to fix.
Moddb.com
I will begin working on a fix as soon as I can.
Thank you for your interest.
Hey, I tried to download this twice and Microsoft Internet Essentials saw it as a virus both times and deleted it, what can I do now?
This is a false positive. You will need to add the file to your
exclusion list (Specify the antivirus to treat this file as normal).
can somebody help me i got the patch in and all of that but when i launch the game it wont load up it says its loading but it crashes please help!
@manhunter422
Have you correctly followed the instructions in the readme_fix.txt?
The same thing happen to me. The mod is probably too old by now 2006 just saying.
Is it possible to create compatibility patch, to make this mod work with this?
Moddb.com
After installation of the last version (01_06_19) there is still "Could not load library client" problem when launching the mod.
Maybe there are some additional conditions for the normal run? For example, Half-life 2 should be "beta", or Episode Two should be installed, or original gameinfo.txt in sourcemods/RavenholmNCZ directory should be edited?
Because by default (mod is installed in "sourcemods" without any further edits, this fix is installed according the instruction - in Source SDK Base 2013 Singleplayer folder, etc.) it actually doesn't work.
Thanks in advance!
Edit. OK, I understood: the original mod should be installed in Source SDK Base 2013 Singleplayer folder as well. And accordingly running the game from Tools\Source SDK Base 2013 (not Games\Ravenholm). I think it should be noted in all your patch instructions.
Didn't need a patch, just created a new gameinfo.txt and played the game in it's full 2006 glory, although still nice for trying to keep the sourcemod alive, bravo.
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