This mod REQUIRES GZDoom 3.6 or later. 4.1.3 is recommended. This is a gameplay mod for DOOM II that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 24 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. Fortunately, hitscan is more or less absent from the mod. Player agility has been enhanced with faster speed, double jumping, and gliding. The package contains modified versions of gleasspty's weapon wheel and Sgt_Mark_IV's Bolognese gore mod. Lastly, you'll find two playable maps inside the main pk3: a tutorial map to get players used to the new mechanics and the hub map for the Annihilation Nation arena.

Post news Report RSS The Mod Is Complete. What's Next?

At this point, I am calling the mod itself done. There will be no more additions or tweaks, only bug fixes and compatibility patches from here on out. However, there's still the other half of the project to do.

Posted by on

Three updates after I said it was time to move onto maps, I mean it this time. A lot of improvements have been made, but I can't just keep working on this forever. I can't make it perfect, and I'm not about to try pursuing that.

It will take me a long time to get these maps done with how much there is to do coupled with real life responsibilities. In the meantime, I won't be leaving this page silent. As I work, I'll post videos and screenshots of my progress whenever something I deem worth showing.

Additionally, I've got a new mod idea in the works. I will say nothing on it right now, as I've had a bunch of these over the years, but most of them never come to fruition. If this one does, you'll know sometime next year.

I leave you now with the layout of Annihilation Nation's maps. I've got my work cut out for me for sure!


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