This mod REQUIRES GZDoom 3.6 or later. 4.1.3 is recommended. This is a gameplay mod for DOOM II that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 24 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. Fortunately, hitscan is more or less absent from the mod. Player agility has been enhanced with faster speed, double jumping, and gliding. The package contains modified versions of gleasspty's weapon wheel and Sgt_Mark_IV's Bolognese gore mod. Lastly, you'll find two playable maps inside the main pk3: a tutorial map to get players used to the new mechanics and the hub map for the Annihilation Nation arena.

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The Mod Is Complete. What's Next?

The Mod Is Complete. What's Next?

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At this point, I am calling the mod itself done. There will be no more additions or tweaks, only bug fixes and compatibility patches from here on out...

Hot and Bothered 1.1.3: New Sprites + Shoutout

Hot and Bothered 1.1.3: New Sprites + Shoutout

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A lot of work has gone into improving the sprite quality of the mod. While it makes for a small update, I'm nonetheless proud of it.

Changes coming in 1.1.2 and Annihilation Nation Overhaul

Changes coming in 1.1.2 and Annihilation Nation Overhaul

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More changes coming in this update than I anticipated. Loads of mutators, and the old setup for Annihilation Nation is going away in favor of something...

What's Next For The Mod?

What's Next For The Mod?

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A quick rundown of my plans for future updates. My aim is to try and post with some degree of frequency.

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Doom II
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Doom II
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That_Blind_Guy
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