This mod REQUIRES GZDoom 4.5. This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.
The Harbinger's barrage of lasers has a tendency to drop the frame rate into single digits, even on higher-end PCs. This graphics option (found in Enhanced GFX with all the others) attempts to address that. Just getting rid of the lasers felt like a lazy way to deal with the issue, so here's a complete change in visual style. Credit goes to Pillowblaster for the sprites.
I may change these to be pointed down and take away their rotation in the future, but for now, I like them as they are.