This mod REQUIRES GZDoom 4.5. This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.
A rare lovingly made super mod. Every part of it was done masterfully - respecting the environment of the doom engine, leveraging its strenghts and limits - merging it with the vision of ratchet and clank gameplay. A must play.
The amount of well done weapons, enemies, mechanics and items is exceptional for a doom mod.
Its fast and brutal too, you'll be surprised by the intensity of the gameplay despite the cartoony appearance of the player character. The range of difficulty options give anything from a power stomp to a tough fast-paced fight for survival.
Exceptionally good mod.
Close to perfection.
I was a big fan of the Ratchet and clank series when i grew up and this is very faithful to those games while adding in some Doom 2 magic.
Some things i find a little annoying (hitscanners could use slightly slower projectiles or less damaging projectiles (or maybe it's just me being a dum-dum and playing with fast monsters) but it all gets compensated for when i fire a bouncer round into a horde of enemies...
You could say that this mod adds tools of destruction (;
I had to write a review to give it a score of 9, so if im going to have to go thorugh the work of writing this, i may as well give it a ten
There is nothing like popping a Bouncer shot into a horde and watching every last one of the bastards go boom.
I loved every minute of testing and playing this mod, from its genesis to today. It'll only keep getting better, too-- y'all watch.
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