Tag "Environment"  (0 - 30 of 85)
greedfall care package v11

greedfall care package v11

Mod

Numerous shadertweaks see description reshade tonemap, relief texture enhancing, color balancing.

greedfall care package v11

greedfall care package v11

Download

Numerous shadertweaks see description reshade tonemap, relief texture enhancing, color balancing

Are games a good medium to talk about important issues?

Are games a good medium to talk about important issues?

News

We’re not activists, we’re game designers. However, just because we’re focusing mainly on creating virtual entertainment, doesn’t mean we can’t...

Eco Warrior Simulator

Eco Warrior Simulator

Game

Fight for our planet in Eco Warrior Simulator! Expose environmental problems all over the world and raise global awareness by executing a series of non-violent...

Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

News

We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

News

Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

News

Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

News

We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

Ominous | In-Game World

Ominous | In-Game World

News

New Charactery Body, New Assets, New Animations, ..A whole new world 🎵

(#1 Dev Diary) Environment graphics

(#1 Dev Diary) Environment graphics

News

Different graphics proposals of changed colour scheme for environments.

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Landscape Texture Improvements

Landscape Texture Improvements

News

Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.

Modelers Needed

Modelers Needed

Job

<center> <p><img src="https://media.indiedb.com/images/articles/1/267/266728/auto/51164eeffbe362cb4b25.jpg" alt="" width="651" height="167" /></p> <p></p>...

Ukiyo Interactive

Ukiyo Interactive

Company

Welcome to the official page of Ukiyo Interactive! We work on creating experiences that tend to the heart and soul.

Logs Props

Logs Props

Download

replaces scenery number rock 3 and scenery tree 2 with fallen logs

Rock 1 Remake

Rock 1 Remake

Download

Remakes the Rock 1 scenery item into a more interesting shape

Alternate shrub

Alternate shrub

Download

This version features alternate shrub textures that are similar to what is seen in the vanilla game

Environment Retexture 1 0

Environment Retexture 1 0

Download

A re-texture of Jurassic Worlds Environment. Features dirt, grass, rock, rock props, sand, shale and shrub ground textures

Environment Re-texture

Environment Re-texture

Mod

A re-texture of Jurassic Worlds Environment that aims to retexture several environmental aspects such as terrain textures and props.

Swamps and Systems (Ardenfall RPG Devlog 11)

Swamps and Systems (Ardenfall RPG Devlog 11)

News

Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Looking For a Environment Artist For a Fan-Made MechAssault Game

Looking For a Environment Artist For a Fan-Made MechAssault Game

Job

<center> <p><img src="https://media.indiedb.com/images/members/5/4199/4198943/profile/LogoDesktop.png" alt="LogoDesktop" width="77" height="77" /></p>...

Devblog #21: All Hallows' Eve

Devblog #21: All Hallows' Eve

News

We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of...

Feeling the environments. The magic of particle effects

Feeling the environments. The magic of particle effects

Tutorial

A couple of tricks to get more immersive environments through the Unity Particle Systems.

September Update - The Good, the Bad, and the Buggy

September Update - The Good, the Bad, and the Buggy

News

The 8-Bit Adventures 2 September Update is out! We look at the good, the bad, & the buggy of the past month - accompanied by a plethora of new screenshots...

Mara | Environment House

Mara | Environment House

News

Today we bring a video to show you the environment of Mara's House and how she interacts with the environment. Mara is a Psychological Drama game where...

August Update - GIFs a Plenty + New Gameplay Info + Candid Chat!

August Update - GIFs a Plenty + New Gameplay Info + Candid Chat!

News

For this update, I’ve made a bunch of new GIFs showcasing what I’ve been working on + also discuss the testing process, as well as some new gameplay...

A Week of Videos

A Week of Videos

News

In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...

July Progress Update - New Gameplay GIFs + Detailed Progress Report!

July Progress Update - New Gameplay GIFs + Detailed Progress Report!

News

In this update, I get into the nitty gritty of what we’ve all been working on, peppered with a bunch of brand new GIFs from the start of the game!

Devlog #2 - Of Sewers and Menus

Devlog #2 - Of Sewers and Menus

News

In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...

UE4 Level Designers  Needed

UE4 Level Designers Needed

Job

<p>Basic Concept:</p> <p>The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s)<br /> will control an 8 man...

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