Tag "environment"  (0 - 30 of 149)
Interiorize...

Interiorize...

Feature

Two new caves, some new interiors, additional NPCs and new dialog!

[NEWS] Mod rename to Far Cry: Rework

[NEWS] Mod rename to Far Cry: Rework

News

This is not remake or remastered, the main idea of the Rework mod is to increase the View Draw Distance of the environment, objects and vegetation already...

Far Cry: Rework

Far Cry: Rework

Mod

This is not remake or remastered, this is just rework for Steam vanilla version with AMD64 Patch! Main Objective: Using the maximum possible of the Cryengine...

Into the Light - Teaser #1

Into the Light - Teaser #1

News

Stay into the light. We have made a lot of progress on the development of Into The Light, from graphics to gameplay.

(#34 Dev Diary) Blazing lasers

(#34 Dev Diary) Blazing lasers

News

Small update on lasers based on the latest user testing of Elfscape: Ancestors.

Bomb Berry

Bomb Berry

Feature

You can break rocks with the shovel, throw exploding berries, and explore some new caves!

(#32 Dev Diary) You must repair the bridge before venturing forth

(#32 Dev Diary) You must repair the bridge before venturing forth

News

Short update about graphics environment in Elfscape: Ancestors.

Bugs and NPCs

Bugs and NPCs

Feature

Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Dev Blog: Odds and Sods

Dev Blog: Odds and Sods

Feature

Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

Feature

This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

Feature

WoooOOooooOOOoooo, I now have ghosts flying about!

Small showcase of places in our game

Small showcase of places in our game

News

Hi everyone! Today we released small showcase of two places in our game. We know that it isn't much but we don't want to spoil anything to you. We hope...

Dev Blog: Standing Stones

Dev Blog: Standing Stones

Feature

Added a lot of structure to East Ley last week, including standing stones you can destroy...

Dev Blog: Broken Upgrade

Dev Blog: Broken Upgrade

Feature

I've had a week. What should have been an easy upgrade turned out to be a broken 'mare...

Dev Blog: East Ley

Dev Blog: East Ley

Feature

I've made two new areas of the map, and done a lot of blocking out!

DB13 - Is this the light at the end of the tunnel?

DB13 - Is this the light at the end of the tunnel?

News

We got a release date for our demo! And as we start the final retouches of Oizys vertical slice, we're going over the lighting of the map and all those...

Dev Blog: Spiral Tribe

Dev Blog: Spiral Tribe

Feature

Stone circles, spin-attacks, level sequences and bomb-doors!

VKVII Oblivion Cathedrals (Medium Size)

VKVII Oblivion Cathedrals (Medium Size)

Download

Medium size version. Decreased overall resolution.

VKVII Oblivion Cathedrals

VKVII Oblivion Cathedrals

Download

Remade textures of the cathedrals (interiors and exterior).

VKVII Oblivion Castles (Medium Size)

VKVII Oblivion Castles (Medium Size)

Download

Medium size version. Decreased overall resolution.

VKVII Oblivion Castles

VKVII Oblivion Castles

Download

Remade textures of the castles (interiors and exterior).

VKVII Oblivion Cathedrals

VKVII Oblivion Cathedrals

Feature

Remade textures for the cathedrals (interiors and exterior).

VKVII Oblivion Castles

VKVII Oblivion Castles

Feature

Remade textures for the castles (interiors and exterior).

VKVII Oblivion Cathedrals

VKVII Oblivion Cathedrals

Mod

Remade textures of the cathedrals (interiors and exterior).

VKVII Oblivion Castles

VKVII Oblivion Castles

Mod

Remade textures of the castles (interiors and exterior).

Dev Blog: Bug fixing...

Dev Blog: Bug fixing...

Feature

This week, new NPCs and two "how the f*ck did that ever work" class bugs...

End of Ytene?

End of Ytene?

Feature

Vines, Splines, Sticky Floors, Debuffs, SFX/VFX and cut-scenes! Ytene's close to being done... For now.

SoM - Underwater Environment Particles

SoM - Underwater Environment Particles

News

WE'RE BACK!! After a little break we're back on posting. Today we have only a small showcase of the new feature of our underwater environment: Fishes...

Dev Blod: Robin Hood

Dev Blod: Robin Hood

Feature

This week I've added an entirely new character action: Bow and arrows!

VKVII Oblivion Anvil

VKVII Oblivion Anvil

Feature

Remade textures of the city of Anvil (interiors and exterior).

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