This is the first level of a project I plan to turn into a full megawad. It's based on the idea of lighting Doom with nothing except dynamic lights and brightmaps, and adding in other touches to both make it more realistic and change the gameplay. I want to modify the levels more and more as I go along until they're completely unrecognizable. This requires Doom II and works in GZDoom. Credit for things I've added from other modders: SgtMarkIV gets credit for the hanging lamps from Brutal Doom 64, now gracing the halls of my E1M1. Also for the wood particle sprites. Phi108 for his hires Brutal Doom skyboxes. Aenima for the spraypaint from Super Skulltag. Works well in GZDoom too! The Doom Voxel Project for the voxel switch that's featured in the level. TheUnbeholden for brightmaps of walls and monsters, all the better to point the way. Mankrip for his upscaled Doom 64 Absolution graphics, where I got the webbed bars for the windows and the hires sky. Kaiser also gets credit for Absolution and The Outcast Levels! The DRD team created the Ettin model and SFJake added Outcast Levels items not found in Retribution, i.e. Hell Potions.

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E1M1 and 2

E1M1 and 2

Full Version 1 comment

These are two dark, foreboding levels with tough secrets and a unique spread of monsters. Do your best to get through it!

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