This is the first two levels of a project I plan to turn into a full megawad. It's based on the idea of lighting Doom with nothing except dynamic lights and brightmaps, and adding in other touches to both make it more realistic and change the gameplay. I want to modify the levels more and more as I go along until they're completely unrecognizable. This requires Doom II and works in GZDoom.

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?