This is the first two levels of a project I plan to turn into a full megawad. It's based on the idea of lighting Doom with nothing except dynamic lights and brightmaps, and adding in other touches to both make it more realistic and change the gameplay. I want to modify the levels more and more as I go along until they're completely unrecognizable. This requires Doom II and works in GZDoom.

Description

These are two dark, foreboding levels with tough secrets and a unique spread of monsters. Do your best to get through it!

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E1M1 and 2
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GrunchFuggler
GrunchFuggler - - 21 comments

******* stunning, best lighting ive seen in a mod

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