QUALKER v0.1
Full VersionMajor bug fixes and improvements. Source code is included. See description for trouble shooting.
This is an indie project with great potential that can grow into an MMO shooter in the stalker universe. Using a modern fork of Quake (DarkPlaces) I was able to transfer many parts of the Stalker game (weapons, locations, monsters, gameplay mechanics) to a lighter engine with stable multiplayer. Due to the fact that this is essentially a quake, it plays as if it were Half-Life or Counter-strike.
What do we have now:
What is planned to be added in the near future:
What is planned to be added in the foreseeable future if the project is popular (it won’t happen):
Problems:
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Major bug fixes and improvements. Source code is included. See description for trouble shooting.
Initial release. May have significant performance drop. Loading second level takes a while. You may stuck inside walls and get insane fps drops in some...
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impressive. performance in the lab is atrociuos tho on a 3080Ti. do you plan on "demaking" the guns and monsters in a lower poly quake style ? i think that would help performance a lot in places with a lot of NPCs.
So far you cant lower lighting setting and use flashlight. That will give you stable 250 fps.
Models are already very downgraded. The problem is level itself. The engine does not know how to cull lights and level geometry in .OBJ levels since no one really cares about modern formats. So engine renders whole level, every light, every entity on the map. It doesn't matter whether it is visible or how far away it is from the player. I have an idea how to fix that. Will try to implement in a next build.
This is GLORIOUS .. GENIUS .. ABSOLUTELY INSANE !!!!
I LOVE IT !!
sorry ..bit excited .I've playe a few minutes and I'm absolutely blown away . You managed to get all the iconic enemies perfectly right !!
How ?? I've just seen the first 3 lesser type and one of the bit higher ones (don't want to spoil them ) .. can't wait to see if there is more .
Are there also humans ? Is more content planned ? How big are those maps (the map ) damn ..why haven't I've seen this earlier ?
I'll definitely make some videos on my channel
It can be seen that the work is very far from complete, but I am very impressed.