The Myths
Finished in 2006 and now I'm releasing it on the
15th Birthday of Quake.
There's not much to tell about Myths. Some time ago I did linked qc code from Armagon mission pack and some other useful lines of code into one. I did some short maps t
oo. It was rather qc learning than a true mod. It's pretty hard, and You got to keep finding secrets to avoid dying and complete each map.
Maps are small so, I did put some mind games into it, so stay cautious and aware of your surroundings.

There is a bug at the end of the myth6, there should be a text message saying it is a demo and you have to buy a full version (yup, it's there, but it's a joke, to make the mod look like a old shareware game).
Still myth6 is the last map and there's nothing more, so if you wish to see the text, just run it as a single map from the console ( '~' map myth6) and complete it or use 'noclip' command and go through the wall near armagon, where the teleport is.

Playing:
It surely should be played with Darkplaces and Retexture/Remodel project
You could also use RT world through dp but there could be some slow-downs (Myth3 is not supported with RT world).

Credits goes to:
Id Software, Hipnotic Int. (Ritual Ent.), Matthew Lawrence (creator of Gyro physics, still i didn't use that in the game, it's just implemented, I was just testing and for no reason i left it in the code), there's also an author of the dragon model and it's behaviour done on qc, sorry I forgot your nick and all.

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The Myths 1.0

The Myths 1.0

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The Myths pack consist of 6 short maps and modded qc.

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