Quake <-- Nethack. Yes, it is that simple.

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numbersix Author
numbersix - - 2,244 comments

6 new corridor chunks -
the original design plan was to make enough chunks to generate a random map rogue/nethack style - thus "Quake Hack"

current operation requirement
any chunk that has - doors, buttons, triggers, func_wall - bsp_model entites
must be pre-loaded at launch in order for these ents to work correctly

otherwise you have a door type ent with no visible brush and triggers that may not work

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