Quake <-- Nethack. Yes, it is that simple.

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rogue-ing a quake map
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numbersix Author
numbersix - - 2,244 comments

What happened here?

I was using the generic map world build "_biome_" tag with the qh alpha-2 system
The 6-direction world build triggers are not spawned in this case
It slipped my memory, that if you go through a teleport, the 6 triggers get activated
Instead of building a logical corridor -> room flow, it spawned chunks all over the place

That was an easy fix - I changed _biome_ to _btest_
It does highlight the tenacity of this system to get out of hand with triggers and hack spawns
When this happens, you get stuck and the set becomes unplayable

I'm not sure of a good solve for this issue over all
With the qh alpha-2 the key is leaving the _biome_ entries blank, so no terrain for chunks will auto-spawn

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