Quake <-- Nethack. Yes, it is that simple.

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numbersix Author
numbersix - - 2,244 comments

Another challenge to creating the quake rogue map set
(no, it is not model clipping - no easy fix for that, yet)

lighting - see the connected piece past the dead enforcers is much darker

once I have a working map randomizer I might try re-lighting all the connector areas

this can work, but does not make a good over-all solution if there are a _lot_ of chunks

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