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Red-Dot is'nt really what we can call a mod, we a re only using the doom3 file format and conventions, We have our home made engine (still in developpement) who will be used to run the game.

We planned a single player game with multi ending. The Scenario is mainly splitted in two parts, in each part you play int he body of two different characters, Milla who is a special agent working for a secret organisation called Dark-Omega and Marc an English reporter who wills be stuck in a dark european conspiracy.
The solo game is based on a mysterious accident in a lab in the middle of Siberia. Each of the two characters will have his own weakness and sometimes you will need to use alternatively the two characters in order to progress in the solo game.

The multiplayer part is based on a enormous open war in Red-dot (the name of the sinistred part of the Siberia) who follow chronologically the solo part . The two team are the Dark omega forces and the European federation forces. This part of the game is designed both like an FPS and like an MMORPG, you will earn money during all the games you play to permit you to buy new material and upgrade your old weapons, the multiplayer gameplay will assure that each type of player can find the role that suit to him, fighting on the front , staying at bases to secure the defense, driving vehicle, supplying your teammate or many other possibilities there will be quasi infinite equipement combinaison.
The players will have to work together to accomplish the objectives, like shutting down the power supply of a heavily guarded bunker to investigate the place, or capturing a strategic factory, all the objectives are linked with each other in a large scale persistent world.

The main innovative features are the following:
-The first fps with two interconnected scenario who must be player together in order to beat the game.
-A brand new engine who can rivalise with engine like unreal warfare
-The first Multiplayer game who melt FPS and MMORPG
-The first game who use no hud, all hud information are totally immersed in the gaming window, you can count your remaining shotgun shels on your ammo belts etc....
-This is the first FPS who adopt a graphic style close to the japanese drawing style , like final fantasy 7-8 11

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RSS Articles

New arts released

News

Our dear concept artist Yoondar released some new concept arts
Here are some samples
By the way we have a new artist in the team, she is called latsami and will release some pictures soon.

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[Full Size Pictures]

A new SLaVE Engine release

A new SLaVE Engine release

News 5 comments

Our dear Coder Octobinz has posted a new release of the engine. SLaVE support now Normal mapping this new binary is downloadable here (the spacebar animate...

Weapons released

Weapons released

News

We have finished the high poly model of three new weapons: These one will be what the player see in his hands, we will derivate the med poly version soon...

Screenies Update

News

Since the new site, i forgot to post the weapon WIP , things are fixed now, so check out our site!

Normal mapping now supported

News

The last news from our lead coder are pretty good, It seems the new version of the engine (availlable soon in download) fully support NormalMapping.

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EquilibriBum
EquilibriBum - - 18 comments

hmm the weapons look like the ones from cs... the uzis of course but the sniper rifle looks like it weighs 2000 lbs. looks cool though keep up the good work! :)

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Lysander
Lysander - - 2 comments

What is the point of spending a lot of time and energy developing your own entire engine?

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Skeedish
Skeedish - - 52 comments

this mod looks awesome, and i really like the models.
nice AMP-DSR1 (wtf?) , really 1337

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