So what's up with Project Phantom currently? The news-silence has been mostly due to the mod currently being in a beta testing phase, with most focus going on to polishing gameplay and finishing some graphical assets rather than showcasing. Thought I'd rectify that a bit, however.
The second part of Experimental Weapons Test is now available.
This one features a bonus clip showing an unit from the previous installment that has been through quite significant changes based on feedback.
Experimental Weapons Test #2 - Mod DB
And an older upload, Hero Spotlight #2 for those who have not seen it.
Recently Project Phantom also started using the game client,
courtesy of Rampastring of Dawn of the Tiberium Age.
And then there's few changes and additions to units and structures, graphical and otherwise.
Read the full newspost at projectphantom.net
Follow Project Phantom:
Looking great, keep up the good work!
Wait...How did you manage to integrate Rampastring's modified TS menu into YR? Does this work on Ares as well? :D
Mental Omega is going to use this client too, AFAIK.
Sweeeet! That's great news :)
In addition to Mental Omega and Project Phantom, the official CnCNet Yuri's Revenge build has always been based on my client, so YR support actually isn't anything new.
Rampastring's launcher is very flexible. All it takes is some simple changes to it's INI and it can, theoretically, launch any game that can launch maps in a similar way. IIRC all it does to launch the maps is just launch the game with some program extensions like "Tiberian Sun.exe --C:\Maps\MyMap.mpr"
I could be wrong on that though.
You're not exactly correct, but close. The games have been hacked by CnCNet team members to load the scenario specified in a file called spawn.ini. The client simply writes the map (integrating the chosen game options' INI code modifications into it), and then writes the spawn.ini that points to the map and contains various other settings, and then just launches the game.
The client can easily be made to work with any TS or YR (Ares) -based mod and it'd be easy to support even TD and RA1 with a few changes to the client code. It is indeed very flexible, at least when it comes to supporting classic C&C games.
Project Phantom's client UI textures look good, I'm glad to see the client being put into good use :) Good luck with the project.
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Compared to all of you, I'm just a student!