The world is in chaos. An evil organization elaborately launches riots all around the world. A young girl, Gretel, is among the ones who want to stop this. She's one of the subjects of a secret project involved with supernatural power. Now, the time for testing her is coming. She's going to fight through the most dangerous city parts occupied by evil force to end this horrendous madness.
Features:
Many new weapons and items.
Large maps.
Intense fight against enemies with random weapons.
And more!
What's new?
Updated weapons, more new maps, more intense battles. And it's easier than the first demo!
This time I want to talk about the maps. Maybe you got stuck somewhere, or you're just interested in making maps.
Most of the maps in this mod are large maps with open areas. They're more difficult to deal with than I expected.
One problem is high WPOLY value in some areas. I tried to put hint/skip blocks in the maps, to lower WPOLY and make them run smoother. It will be a good idea to put special hint/skip blocks in maps to reduce VIS compile time. It did work, but it's tricky, time-consuming, and needs trial and error. And the results are not very satisfying sometimes. Some areas still have high WPOLY no matter what you do, unless you reduce details, which is not what I want to do.
Look at this sample. There are many hint/skip blocks in the map. Long VIS compile time just make it even worse.
One interesting feather of these maps is non-linear gameplay. Exploring freely is something I try to implement for a long time, and large maps give you more realistic feelings. It's little hard to handle than linear maps. The map maker need to think about how to place buildings, enemies and items, how to make triggers work properly, etc.
Like the situation in this two-floored pedestrian mall map. It's not a good idea to take out the stronghold directly, for there is a machine gun and a sniper guarding it.
You can try to go through the KTV on the west or attack from the east part of the pedestrian mall. Both way are much easier to fight. There are many branches on the way, you'd better choose an easier one to go.
That's all I want to share today. Hope you enjoy the game.
And... Happy New Year.
Everything is just beginning! While playing the demo, remember to come back for more information.
Now you're facing the crossroad. Who will win, the subspecies or the normal? The good or the evil?
This article will introduce you to the information of maps in Project D.N.
Hello. Welcome to the fantasy world of Project D.N. This article briefly introduces you to this Half-Life mod, based on previous work, NFHL.
The second demo finally released! More than 10 maps to play! If you downloaded the previous one, please remove it first and then install this one.
Very nice mod, but it hard to play.
Yeah, it's harder than most of mods. Its idea is to simulate what the actual combat is like.
project deez nuts
i realized how much i like hard mods after playng the demo
project deez nuts
gottem
looks great and interesting!
interesting
Hope this turns out to be a good mod.
Looks interesting, good Luck! :D