An Unreal weapon mod. Works with Doom, Ultimate Doom, Doom II and Final Doom. Should work with Freedoom, Chex Quest and other Doom engine games too but not tested.


Story:
Looks like the UAC and their portals also created some wormholes. Suddenly the Vortex Rikers is teleported into the Mars orbit and crashes near the UAC facility. You are the only survivor, Prisoner 849. But you are not free yet. There don't seem to be any humans, except for many mutilated corpses lying around. The whole place is swarming with strange creatures, monsters and zombies. Luckily you found a Dispersion Pistol and an Automag on your way out of the crashed ship. You are determined to find a way out of this mess and finally be free even if you have to go through hell.

Weapons:
Dispersion Pistol - A weak recharging energy weapon. The secondary fire can be charged and if you find enough upgrades you can turn that thing into a slow but quite powerful weapon.

Automag - A high caliber semi-automatic pistol with a decent rate of fire. Ammo is plentiful and since it's not just a pea-shooter you can kill weaker enemies with ease.

Stinger - A weapon that fires sharp crystals. The primary fire mode fires 5 crystals at once. It's not as powerful as a shotgun but can fire in rapid succession. The secondary fire mode shoots one crystal at a time and is full automatic.

Flak Cannon - A quite powerful but slow weapon that fires flak shells. The primary mode turns the shells into dangerous shrapnels. Be careful with this weapon because the shrapnels bounce off walls and can hurt you, but if you're skilled enough you can shoot around corners. The secondary fire mode fires the complete shell which explodes on impact.

8Ball - A small, powerful but very slow rocketlauncher. You can load the barrels with up to 6 rockets. The secondary fire mode is a grenade launcher which can also fire 6 grenades at once.

ASMD - An energy weapon with a nice twist. The primary fire is like a weak railgun. The secondary fire shoots an energy orb that can deflect enemy projectiles or you can shoot the orb with the primary fire to create a small explosion.

Minigun - Not to different from the Doom chaingun and with a decent spread. The secondary mode fires much faster but has also a bigger spread.

Razor Jack - Fires sharp blades that can bounce off walls, so again careful not to hurt yourself. But just like with the flak cannon shrapnels you can shoot around corners.

Bio Rifle - Fires a green, glowing ooze that seems to be poisonous or caustic. The ooze will stick on walls and will create a small explosion after a few seconds. With the secondary fire more ooze can be pumped into the chamber.

Sniper Rifle - An extremely powerful and absolutely precise rifle. It can kill a Baron of Hell with 3 shots but the weapon and ammo is rare. Has a very good zoom.


Weaponsprites ---> Unreal (Gold) - Epic Games ---> ripped by Sinael ( viewtopic.php?f=37&t=38067 )

Sounds & Misc Sprites ---> Unreal (Gold) - Epic Games ---> ripped edited by Gezzdt

Razorjack ACS code ---> Laser-Guided Rocket ---> Scotty ( viewtopic.php?f=37&t=51108&p=889908 )

Mugshot ---> spritenoob !KDjYWIiOiM ( Warosu.org )

Prisoner 849 concept art ---> Gooba (https://www.epicgames.com/unrealtournament/forums/showthread.php?14841-Unreal-(1998)-Remake&p=180237&viewfull=1#post180237)

Tweaked & edited for Doom gameplay ---> me (SoundOfDarkness) with great help from Gezzdt

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Prisoner 849 v1.1

Prisoner 849 v1.1

Weapon Model 2 comments

An Unreal weapon mod. Works with Doom, Ultimate Doom, Doom II and Final Doom. Should work with Freedoom, Chex Quest and other Doom engine games too but...

Prisoner 849

Prisoner 849

Weapon Model

An Unreal weapon mod. Works with Doom, Ultimate Doom, Doom II and Final Doom. Should work with Freedoom, Chex Quest and other Doom engine games too but...

Post comment Comments
ledernierrempart
ledernierrempart - - 515 comments

looking good so far. the weapon sprite, even if its been ripped, looks still good in the doom world. there is some weapon and some secondary fire missing but all is good so far. maybe some sound needs some little adjustment as they are not exactly like those from unreal.
the pistol don't needs shaking when firing with it and if my memories are right the minigun should have a little rotation acceleration instead of firing instantaneously at max rotation.
the shock ifle priary fire projectile sfx should be quicker or you should redo it with a straight appearing beam with only the blue rings as visual.

aah all this make me wants some unreal monsters in doom :)

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SoundOfDarkness Creator
SoundOfDarkness - - 35 comments

The weapons from the original Unreal are complete, only the 3 extra weapons from the extension are missing but those are just weaker versions of already existing weapons. Yes, I removed the altfire of the Automag since it was pretty much useless in Doom and the primary fire is now as fast as the altfire normally is. Primary and altfire of the Stinger were exchanged to make it a good shotgun replacement. And the altfire of the Razor Jack was removed since it wasn't useful for Doom in my opinion.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

Hey there. Can you please update the mod link ?

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ledernierrempart
ledernierrempart - - 515 comments

wierd i didn't saw the bio rifle... i'll check it out later.

even if its not that usefull because you allready have other weapons with aoe projectiles its still unreal content and you can still use it to hit some little pack of mob or hit some around a corner by using the little aoe when firing on the floor or wall.
the use of the secondary fire of the pistol was to have an inaccurate but rapid fire in comparison of the normal but precise fire of the primary fire to switch between long range and close range use.
the stinger was never meant to be a shotgun in unreal but i understand that you wanted to have some kind of shotgun to fit the doom weapons order. (the true shotgun of unreal is the flak gun)
that remind me of something, the dispertion pistol should have a charge attack for secondary fire.

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SoundOfDarkness Creator
SoundOfDarkness - - 35 comments

The Bio Rifle is just like the Razor Jack or the 8Ball a random replacer for the rocket launcher. I used the Flak Cannon as replacer for the super shotgun.
You could use the "give all" cheat to test all weapons.

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ts879
ts879 - - 194 comments

Looks pretty cool! Are there gonna be anymore unreal weapons like redeemer or shock rifle?

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SoundOfDarkness Creator
SoundOfDarkness - - 35 comments

Unfortunately I can't do it on my own since all the coding and scripting is for me like reading a mix of japanese, chinese and korean. But I found some very good looking sprites for the UT99 weapons. If I can find someone who is willing to do the scripting and coding there might be a UT99 version in the future.

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SweetRamona
SweetRamona - - 5,114 comments

Looks pretty good

Do you think you can make a UT99 Sprite Replacement for this as an Addon?

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SoundOfDarkness Creator
SoundOfDarkness - - 35 comments

Unfortunately no. As you can read in the credits I just tweaked the weapons to be more fitting for the fast paced Doom gameplay. I'm very unexperienced and can't really do much. I wouldn't even call myself a modder.

Reply Good karma+1 vote
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