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This is a blend of First person shooter/Real Time strategy. Right now we require developers so that we may exit our neverending Design stages. We are also thinking about moving to UT2004 for primary alpha testing, and later porting it to the UT2007. Of course this can only come true with help from a team... A team which we are still seeking. If you or someone you know is willing to help get our ideas off the ground, we could use any assistance available.

The gameplay for the main mode of play will consist of two main base areas, starting each with only 1 building. The players themselves would need to build up additional structures to gain access to new aresenals for combat. This includes weapons, cars, tanks, aircraft, defensive structures, and new alien strains. Players will also wish to aquire as many resource areas as possible, and build mining structures upon it. This will increase the rate in which cash is obtained, and allow you to buy better weaponry. Eventually, all the vacant resource fields will be taken, so the only option is to attack the enemy. Many strategies can be enacted, you can attempt to cut off your opponet from their resources, and take them for your own. Or you can try to assault the enemy main base directly to quickly dispatch them. Of course, each plan has advantages and disadvantages. Each of the five "races" (Temporarily Codenamed: Gears, Psykers, Sparkers, Feathers, Squishies) will have different playstyles, so you must adapt your playing techniques to each new style. For example, Gears are very modular, allowing for players to purchase their own weaponry with each class and customize their character. The Squishies on the flipside are very rigid in their unit caste, there is little to no difference between two players who are the same class. Of course one thing will be REQUIRED (I can't stress that enough) by each race no matter what:
T E A M W O R K.
Without each player moving in the right direction, your team will easily fall in shambles, while a well oiled machine team will dominate even the toughest of opponents.

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Concept Art

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I have started to do draw concept art for the Gears faction. I am, although, at some summer school-esk thing that has no availble scanner, so the update of the pictures will come during the week-ends when I get access to a scanner. Post any feed-back at all, and I mean any. Your oppions will be needed if this mod is going to be expected to work at all.

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impulse343
impulse343 - - 16 comments

R.I.P. ?

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