Aperture Dèjá vu
It is a non-linear map which have many paths to take and reach the end. The point is, that you play a map one time and you are happy. Then you have a little break in Portal, because there aren't any new released maps for some time. But the answer is here: play the Deja-Vu again, but choose a different path with different puzzles. You can choose freely the way that is going to lead you to the end. Thats it!
News:
Fix alot of the bugs, errors, and stuff.
Make the boss battle better.
No more error when try to load the mod.
Contact:
Skinnycap - Martin.Johansson@Hotmail.com
Features:
Skinnycap - Project Lead / Main Level designer / Story creator
Our Beta Tester's:
Speedfire493
Soad667
Tensu
Lemonosity
You can also play more maps from me:
Skinnycap - Myaperturelabs.com
Negotiate a whole new plethora of physics puzzles in the world of portal. Traverse a non-linear map which has many paths that may be taken, and many puzzles that must be solved.
(2023.7.19 update: change game to Portal: Prelude RTX) Add RTX support for Aperture : Déjà vu mod.(Patches included!)
created by Skinnycap ----------------------------- Description: BUG FIXED! You no longer die at the boss fight for no reason.
This will be the full version of the Aperture Deja vu mod. What is fixed? Some bugs. better boss battle. better boss battle ending. Save's at the boss...
This Version is not entirely final. The sound/voice isn't added. To bad i can't get it to work and didn't have the time to take a look at it. The chapters...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
whoa a new file
"Cause you're just not drunk enough to fck" I guess that's me when I play this mod lol.
I really love this mod, but...why is the door between Chambers 9 and 10 broken? Logically it should connect to the beginning of Map D and lead you through Chambers 2, 1, and 25. But it doesn't, and the only way to actually access those chambers is to specifically choose Part D from the start menu and take the left portal. Also, Chamber 4 is uncompletable in the final release because the box spawns outside the tube, which is odd, since it works in the first version.
For anyone having the insta-crash issue, you need to open the gameinfo.txt inside the Aperture Deja Vu mod folder and replace all of the bottom text part where it says "SearchPaths" with the Portal code found in here: Lambdageneration.com
The turrets in the "boss area" won't shoot at all, even when I knock them on their sides. It makes the area wayyyy too easy. Is this fixable?
Im geting a bug that I cant play the game. when I load the game it says it cant load a .vtf file.
The first song that came in the trailer I HATED, then the other music came on and you fixed the mistake cuz honestly the other songs better
i was watching the trailer, then i heard the music. why? WHY?
Very good, except for several bugs (most noticeably, constantly dying in the 2nd chamber right beofre killing Glados). And from the images, is the final battle supposed to be timed? Because for me it didn't seem to be...
HORRIBLE choice of music in trailer. I like that game otherwise!
The music itself is nice, but it doesn't fit....not that it matters
no. that was awesome music