Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

Add addon Report Increased Monsters v2 (add-on for PD3)
Filename
zzz_more_monsters.pk4
Category
Singleplayer Map
Licence
Commercial
Uploader
poisonheadcrab
Added
Size
411.3mb (431,281,959 bytes)
Downloads
407 (1 today)
MD5 Hash
f45c7325c403b92e77e0094aa2b91ba4
Embed Button
Embed Widget
Description

A complete re-do of my Increased monsters add-on for Version 7. You do not need the previous version for this to work. To install just place the pk4 file in your Perfected folder. I've increased the overall number of monsters within the campaign and replaced weak enemies with stronger ones mid-late game. New monsters have been added from the Shambler's castle mod by HeXum.

Preview
Increased Monsters v2 (add-on for PD3)
Comments
VGames Creator
VGames

Good job man. Thanks for keeping PD3 alive. Please delete the old version of this.

Reply Good karma+5 votes
R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E

I'll beta test this and let you know if I find any bugs :D

Reply Good karma Bad karma+1 vote
-Ghost-
-Ghost-

Nice, thanks for updating this! I had a lot of fun with the earlier version just by having the maps feels more populated with zombies etc.

Reply Good karma Bad karma+1 vote
Executor-64-
Executor-64-

great thanks
edit: might need older version file structure so i can uninstall safely

Reply Good karma Bad karma+1 vote
poisonheadcrab Author
poisonheadcrab

The old version just had the maps folder and the pk4 files from shambles castle. I also have some sound files there too that replaced the tick.

Reply Good karma+2 votes
iconofsin611
iconofsin611

Sorry if its a dumb question but will this work on ROE also? or just regular PD3

Reply Good karma Bad karma+1 vote
poisonheadcrab Author
poisonheadcrab

This is just for regular PD3, I'm currently working on the ROE version.

Reply Good karma+1 vote
VGames Creator
VGames

Love this addon. Really ups the variety, tension, and difficulty. Nice work.

Reply Good karma+1 vote
Phobos_Anomaly
Phobos_Anomaly

Really enjoying this addon, however, I have an issue with the Plasma Imps. They have faaaar too many hit points. It's ridiculous that 4 full auto barrages with the shotgun doesn't even kill a single one. That's not how you make an interesting and challenging enemy, it's how you annoy the player.

Other than that, the added monsters are great and the increase in difficulty is fun.

Reply Good karma Bad karma+1 vote
R_E_C_E_S_I_V_E
R_E_C_E_S_I_V_E

Try out my premium pack, it includes this mod already + reworked their particles, the weapons in my add on are much more powerful and faster, but not super weapons. Just a little bit stronger. And your armour will absorb 99% of the damage and you'll have more health and armour. Also instant kills are rare, you'll take at least 3 hits to be taken down if you encounter the one hit monsters.

Reply Good karma Bad karma+2 votes
the_vm
the_vm

If you or anyone is struggling with the immortal imps, you can use berserk pack on them and just chainsaw through them all. It's by far the easiest, cheapest and least tedious way of dealing with them.

On a side note, if you want to further increase the difficulty and keep the game interesting, enable random encounters with "g_useRandomEncounters" in the config and then up "g_randomEncountersMaxSpawns". You'll get ambushed or attacked more with enemies that never spawned on a particular spot before. The only downside is that they do spawn on some weird spots sometimes so they get autogibbed.

Also be sure that your difficulty is actually the one you set, because my game resets it back to recruit for some reason on the first level ("g_skill" command, where 0 is the easiest).

I also use "g_enemyHealthScale" modificator, which is 1.8 in my case, the enemies feel tougher without turning into bullet sponges, so you need to think about your approaches beforehand. Lost souls become a real threat though, they deal 100 damage per bite on veteran (so they kill you in about 4 bites from full health/armor) and your shots just **** them off, knocking them back and making them unpredictable. Same goes to the machinegun guys and chaingunners, one or two bursts can end you right there from full health.

Reply Good karma Bad karma+1 vote
the_vm
the_vm

I like this addon a lot, it made me feel like I was playing d3 for the first time again, so tense and ruthless. I've run into a problem however - on every level after first hell level, whenever I try to load my save it might fail (about 80% of the time) with "cannot load console" error message. It's really inconvenient. What could be done about this?

Reply Good karma Bad karma+1 vote
poisonheadcrab Author
poisonheadcrab

That's an error I've received if I try to reload a save after teleporting a soul knight. Due you use the soul knights often?

Reply Good karma+1 vote
the_vm
the_vm

Oh crap. Yeah I noticed it happens often after I received the soul cube and when using soul knight. And yes, I teleported him around as well. I just feel that there might be something else too. I'll try to avoid him, but it's such a shame because he's pretty useful (when he's not friendly firing you at least) as a punching bag.

Reply Good karma Bad karma+1 vote
the_vm
the_vm

Okay, can confirm, it was the soul knight. After I stopped using him I completed the game just fine.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

weirdoutworld
weirdoutworld

When I download this I just get a .zip file with a bunch of folders inside of it (af, dds, def, maps, materials, models, partials, script, skins, sounds & textures). Not a .pk4 file like the installation instructions says... what should I do with these files?

Reply Good karma Bad karma+1 vote
weirdoutworld
weirdoutworld

had to rename the file extension... stupid mistake. sorry

Reply Good karma Bad karma+1 vote
Doomblade3890
Doomblade3890

I'm enjoying the mod so far; the only complaint I have is that there are issues with scripted NPC movements; for example, in the section where Swan and Campbell are running out of a large computer room in Administration, they don't leave the room normally, and instead end up running in circles trying to leave. This also happens with some enemies, where they just run around in circles.

Reply Good karma Bad karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Best way to try resolving that is reload your saved game. The first time you reload any save game, AI can be whacky I've noticed. After a 2nd reload, they go back to normal. Sometimes.

Reply Good karma Bad karma+1 vote
weirdoutworld
weirdoutworld

This mod with the new PD3 update with gibbing is NASTY AWESOME!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom III
Game
Doom III
Creator
VGames
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Related Mods
Related Games
Doom III
Doom III First Person Shooter