Operation: Firestorm is an enhancement mod for C&C Generals: Zero Hour. This mod currently features 8 unique playable Generals each with a huge arsenal of new units, buildings and special powers ar their disposal. While the core gamplay stays the same, a number of interesting new gameplay mechanics are added. In addition the overall visual quality is greaty improved, including new models, textures, FX and an improved User-Interface, available in full-HD resolution.

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Report RSS Dr. Thrax Genpowers (view original)
Dr. Thrax Genpowers
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mike89200
mike89200

that sound so cool with his crazy toxin manipulation and genetics virus.

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liomalios
liomalios

infecteeeeeeeeeeed !!! :D

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Ampcts6
Ampcts6

My best mod, keep it up

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Machine-Reaper
Machine-Reaper

he shouldn't gave GPRS Scrambler cause his lack of non-toxic technology is his only weakness.

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Epsilon2
Epsilon2

What’s the middle bottom power supposed to be?

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Radu273
Radu273

The generals powers in this mod are the best! :)

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tom111
tom111

Is that a grad meme icon top right :D

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AlphaZulu
AlphaZulu

Keen to see what those Su-24's can do ;)

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IamInnocent
IamInnocent

This looks radical, can't wait for the next release!

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nuclearsnake
nuclearsnake

Does Dr.Thrax control the weather now?
The lighting storm?

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eil
eil

well more or less all powers are understandable, the real show will be in details and effects.

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GeneralsX
GeneralsX

are i need to download the other fills or you w,ll pot final V
anyway this a arts & i sorry for me bad english

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BrowningMG
BrowningMG

Speculations, you say? Why not. Left to right, top to bottom. Imagine gen-power tree like a grid with numbers for columns and letters for lines.

First column, infantry stuff:
1a. Elite infantry.
1b. Lesser ambush (toxin troopers, obviously).
1c. Mutants unlock.
1d. Greater ambush.
1e. Zombie virus (attacking ability, turns infantry and vehicle crew into zombie, was mentioned in update logs).

Second column, your standard bread and butter:
2b. Corpse cash.
2c. Repair (or was it vehicle addons?).
2d. Scrambler.
2e. Tunnel.

Third column, various stuff:
3a. Tarantula unlock.
3b. Elite aviation.
3c. Virus bomb.
3d. Ze blimb.
3e. This is curious one. Judging by its icon and whole gen-powers tree, I would speculate that it is either: a) some kind of faction-wide weapons add on, like nuclear shells or improved radiation for nuclear general; b) since there aren't a lot of attacking powers as far as I can see, it is one of those, acid bombardment or missile for building busting, I assume?

Fourth column, whatever it is in there:
4b, 4c and 4d are obviously part of the same branch and for some reasons are not connected to each other in a progressive way. Mistake in editing or intentional feature - I dunno, but assume former. IMO, it is either a buff or some kind of specific attacking ability based on some chemical atmospheric manipulation, probably for building disabling.
4e. Good old mega-buff.

Fifth column, the heavy weapons guy of the tree:
5a. Elite artillery.
5b. Lesser air strike. Su-24s carrying chemical bombs?
5c. Chemical SCUD unlock.
5d. Greater air strike.
5e. Improved warheads. Either for SCUDs, or faction-wide weapons upgrade.

That's it for today.

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Description

Here's one more teaser!

This is Dr. Thrax' Genpower menu. Let the speculations begin :)

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St4lk3r
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