Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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General Signposting (Games : Half-Life 2 : Mods : Off Limits : Forum : Feedback and Suggestions : General Signposting) Locked
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Mar 27 2011 Anchor

I didn't read the manual - which I'm sure a lot of the new players who will play this mod when it's released to the public will not do either. This resulted in me having to guess what you had to do, but there are ways you can remedy this problem in the game itself.

Objective Waypoints
One thing that's needed without a shadow of a doubt are (at least toggable) objective waypoints on the HUD. You can only see objectives on the minimap if you're near them so having a HUD element which shows which directions are in 3D space would be a lot of help. I noticed the Juggernaut HUD has a sort of a waypoint system but it only shows places your team has control of - not the enemy.

Hints
Another thing that will help a lot is giving on-screen hints to the player. When I first spawned as a Juggernaut I wondered why the game was suddenly in black and white and why my HUD was different. A simple on screen hint could go a long way here. You can also place random hints (which a lot of mods seem to do nowadays) on the loading screen which you can use to explain the game's core mechanics.

Implementing these two will help new players a lot and will hopefully reduce the necessity in reading the guide - I guarantee a lot of players won't and not knowing what to do will put a lot of them off and not everything is immediately obvious.

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