Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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Crashes, gameplay suggestions, and more! (Games : Half-Life 2 : Mods : Off Limits : Forum : Report bugs : Crashes, gameplay suggestions, and more!) Locked
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Mar 27 2011 Anchor

Hi, thanks for inviting me to the closed beta! ^^ The mod is awesome despite the problems, and here are the problems! ^^

- The game crashes constantly, and its not just me, other players, have told me they have crashed many times.
- The shotgun while awesome looking, is really, really, really weak, I understand the need to balance the game by not over-powering the shotgun, but when 3 point-blank shots to the face do nothing, it is really amazing!
- The shotgun's animations are causing a delay to firing after a reload.
- The mini-gun can be winded up during a sprint(this may be intentional).
- The juggernaut's HUD can cause new players to wander around aimlessly, as it does not display the location of capture points.
- The walking animations are weird, especially the juggernaut's.
- When a player chats using voice, it does not tell who's talking on the HUD unless you are looking at the talker. D:
- The vehicles are very hard to drive, as they slide like crazy, and turn to much.
- When you run over people using a vehicle it doesn't register as a kill to the driver D:
- When scoping in a vehicle with a sniper, it has no zoom.
- Sometimes the vehicle gets stuck and can not be unstuck without using grenades to knock the vehicle.
- Adding a glow to the juggernaut can help the people combine together and attack/defend more effectively.
- The knife's animations are very weird.
- This is kind of off topic, but where is the mirror's edge arcade machine?
- The juggernaut should have a melee weapon(such as a punch).

I love this mod. ^^

Mar 27 2011 Anchor

i have also crashed (hl2.exe)

but im getting hard crashes in other games so Im 90% sure its not this mod specifically

Mar 27 2011 Anchor

well for me it is, i rarely ever crash, and in 3 hours of playing this game i crashed 3 times D:

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Mar 28 2011 Anchor

Hey guys,

Ill probably make a nice sticky for this, but short version first: could you get us the minidump file? Minidumps are files with the .mdmp extension youll find after a crash in the same folder as the executable. These files allow me to take a look at your crashes.

For me the game never crashes, wes had regular crashes too related to vphysics, not in off l code.

Wesley
Wesley Off Limits dev
Mar 28 2011 Anchor

Someone wrote: - The juggernaut's HUD can cause new players to wander around aimlessly, as it does not display the location of capture points.


This is true, many people have been complaining about this already. I think we'll need some kind of 3D marker that shows where the spawn points are located. I've seen on Styx people run beneath the subway train station as well looking for the spawn... but it overhead, behind the trains. People know know this. I think we need this asap so people know what direction they need to go to and also know behind what walls / rooms the next spawn point is located.

Someone wrote: - When scoping in a vehicle with a sniper, it has no zoom.


correct, tested this, when you zoom in a vehicle the scope sprite is shown, but the fov zoom doesn't become larger

Someone wrote: - Sometimes the vehicle gets stuck and can not be unstuck without using grenades to knock the vehicle.


then abandon the vehicle and continue the game, it will disappear and respawn again when idle for over a minute (need to add this to guide!)

Someone wrote: - The knife's animations are very weird.


I'm a world builder, not an animator, I made those the best I could. Sadly we didn't have good animators helping us out for the past 2 years. The good news is at least you have a knife now when you need one :p

Someone wrote: - This is kind of off topic, but where is the mirror's edge arcade machine?


There are a lot of Mirror's Edge hints already. I only have 1 BFBC2 reference :p

Someone wrote: - The juggernaut should have a melee weapon(such as a punch).


Agreed, only to break windows quickly would a knife be good for the JN, Or a smash...

Thanks for your feedback! :)

Mar 28 2011 Anchor

Wesley wrote:

Someone wrote: - The juggernaut should have a melee weapon(such as a punch).


Agreed, only to break windows quickly would a knife be good for the JN, Or a smash...


I think a smash would be best, just quickly jabbing the minigun forward would be good.

Mar 28 2011 Anchor

OMG I GOT THANKED BY WESLEY TACK ^^ THANK YOU WESLEY TACK!!!!!!!!!!! :D

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