Features:
-A partial conversion of units and technologies that re-introduces GDI vs. NOD and reunites the storyline of RedAlert with C&C 95 (TIBERIAN DAWN).
-A fresh GDI vs. NOD multiplayer experience that feels like Yuri's Revenge, but builds upon the core gameplay, pace, and graphical scales to draw you into the larger Command & Conquer story.
-TONS OF NEW/CLASSIC TIBERIAN UNIVERSE units. Updated graphics for many old-fashioned units from Tiberian Dawn including C&C Renegade designs/concepts (GDI Soldiers, Humvee, Mammoth Tank, Orca, MLRS, APC, Flame Tank, StealthTank, Nod Soldiers, Bradly Light Tank, Nod Artillery) and high tech units/prototypes from Tiberian Sun (Orca Bomber, Prototype Wolverine/Titan, Hover MLRS, Subterranean APC, Banshee, etc...)
-MORE AGGRESSIVE A.I. utilizes new units, quicker attacks and larger forces.
-UPDATED STRUCTURE/UNIT GRAPHICS. Nod's Revenge strives for a fresh experience that is true to both RA2 and the larger C&C storyline without creating graphical confusion. Updates help keep the visual heart of Yuri's Revenge but suggest forward to (and often draw directly from) C&C95 and Tiberian Sun. Unit updates to classic YR units include larger tank sizes and details (Rhino tank/Apocalypse tank, Prism tank, Mirage tank, Grizzly tank, etc...).
-Added RETRO SOUND FX, voices and interface sounds from Tiberian Sun, and additional voices and sound effects from C&C95, Generals and C&C3 (without removing most of the great voices/sound effects we all know from classic RA2/YR).
-The CLEANEST RETRO C&C MOD available, with: --Death sounds and voices altered/limited--, --Flame Death, Radiation/Chemical Death and other animations redrawn/made shorter/more "cartoony" (no more guys running in circles on fire)--
-A HASSLE FREE mod experience launched from a single file without breaking/overwriting original RA2/Yuri's Revenge.
Note: The first release of this mod is a skirmish/multiplayer-only enhancement, and will not overwrite the normal YR missions with an original campaign. If we can expand our team after the Fall 2015 release, a Nod's Revenge campaign based on Tiberian Dawn would be an exciting possibility.
Yuri was defeated. The world breathed a collective sigh of relief, only to realize something was still not quite right. Rumors began to spread about the secret use of time-travel in the previous wars against the Soviets. No one knew what kind of long-term impact the use of chrono technology might have on the fragile planet. Worldwide riots soon forced a hasty disbanding and disassembly of all of Einstein’s chrono-shifters.
In the months following Yuri’s defeat, leaders all across the collapsed Soviet Union began to mysteriously disappear. The supposedly victorious Allied Nations slipped back behind their borders as U.N. troops stepped-up to relieve peacekeeping operations in the many war-torn cities around the world. Back in the United States, it was all the Defense Forces could do to simply maintain order and relocate thousands of displaced civilians in the wake of two prolonged conflicts.
Terrorism began to spread at an alarming rate in U.N. occupied cities, but peacekeepers believed many of the bombings could be traced to a common source. Some captured militants called themselves “The Brotherhood”; others, “The Black Hand”. Most captured suspects claimed allegiance simply to “Nod”, and investigations confirmed that agents of this organization had been present at almost every level of Soviet leadership since the First Great War – possibly sooner.
Its not certain what connections Yuri had to the Brotherhood of Nod, but the fact that Nod was a well-kept secret until after Yuri's defeat has led many to suspect an alliance.
Civilian reports began to trickle-in about strange lifeforms and poison gas in regions near ruined Yuri bases. Although Allied commanders refused to comment on the reports, the U.N. issued a decree for the formation of an anti-terrorism and HAZMAT containment operation named the “United Nations Global Defense Initiative”. UNGDI solders were on the ground within weeks in the regions around the destroyed Yuri outposts, but they were not the first...

GDI containment units discovered illegally armed harvesting operations in the contaminated zones. Not only did the hazardous materials found by GDI seem to have spread far beyond the Yuri storehouses, but they were also being nurtured and protected by mercenaries and scavengers. Bolstered with abandoned allied and soviet weapons, the armed defenders of Yuri’s secrets bore the colors of the Brotherhood of Nod.
The most dangerous of Nod’s secured assets was a poisonous green crystal (called “Tiberium” by most Nod crews) that grew like grass on the ground and thrived when exposed to other mineral deposits. GDI immediately began designing harvesting vehicles based on captured Nod equipment in order to safely collect and contain the poisonous Tiberium crystals. The back-and-forth between GDI Forces and Nod Militants over sectors poisoned by Tiberium showed no signs of slowing down, as both sides began to utilize methods for extracting profit from the harvested crystals. The conflict came to be known as the First Tiberium War.
The Brotherhood of Nod's silent infiltration into world governments over the centuries had witnessed the failure of multiple empires to accomplish their objectives, and it is still uncertain whether Yuri was a powerful rogue or a clever pawn in this game of thrones . . .
Whatever his loyalties, it seems Yuri had successfully sown the seeds for Nod’s Revenge.
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Oct 31, 2017: Happy Anniversary, Nod's Revenge! 2 years, 35K visits and nearly 5K downloads later, we're exited to bring new/old content to our collective...
Updates to Nod's Revenge take Red Alert 2 combat to the edge. Are you ready? Learn new strategies and units with Open Beta v.0.88.
With more effective A.I., more Tiberian-age units, and more frantic Command & Conquer chaos, the nostalgic journey towards a post-Yuri Tiberian Dawn moves...
Introducing new graphics, retro units, and faction work-in-progress!
*file updated to v0.924 in February 2020* The 2019 update to Nod's Revenge features an enhanced solo skirmish and LAN experience in a tiberium-style that...
Files updated to v.0.924 in February 2020. *This alternate download is not optimized, and should only be used with the Origin-downloaded copy Red Alert...
The official EA Games RA2 v.1.006 and YR V. 1.001 patches are recommended to fix many original bugs before playing online or using any mods such as Nod's...
(This is the ORIGIN-Compatible version. If you did not download Yuri's Revenge online through ORIGIN, then use the main download.) The first stable release...
The first stable release of Nod's Revenge features a fresh skirmish/multiplayer experience in a tiberium-style that doesn't overcomplicate or stray from...
Hi there,I have to say that the mod plot is really well planned, but I think that implementing Ares will fix a lot of lag, and add new features (by the way I'm a experienced modder if you want that we have a chat just PM)
Hm... Frankly, just discovered this mod...
When i saw the name i've understood i should try it out...
P.S. i've read the plot, and must admit it has pretty interesting vision on how to combine RA and Tiberium universes...
P.S.S. and BTW... tracking of course...
Played one round and now I think it's my favourite YR Mod, so easy to get into, still has the same old feel yet feels so new at the same time.was just wondering if this mod would be using ares in the future?
Really glad you're enjoying it! Not using Ares in current testing, but perhaps someday.
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Downloaded it, it says I am missing "ssleay32.dll" after I hit the Nod's Revenge Mod on the launcher.
Sounds like one or combinations of three things: 1. You may be using the "Origin" downloaded version of RA2 (in this case, make sure normal Ra2/YR opens fine and wait to see a "Compatible with ORIGIN" version of NodsRevenge very soon.
2. You may be playing on Win8 or higher, in which case also make sure you can play normal Ra2/YR and check online for fixes.
3. You have 1 or more other mods still plugged in to the game that are looking for their files to launch the game but can't find them. If this might be true, check the help docs if each of those mods to see if they unplug after play or if they require you to manually move files around to play regular Ra2/YR after you quit their mod.
Thanks, -Bucknife
I am using Origin, so I guess I'll have to wait. When does the origin version come out?
And a side note, I did download ssleay32 from a .dll website, would adding it to the program's file work? I would try but Im not quite sure where to put it.
Playing these older titles can be troublesome in Origin. It may be simply a resolution error (the game wants to launch in a smaller resolution than what your screen is currently set to). First, set your screen res to 800 by 600 (or as close as your monitor will allow), then launch any of the C&c games. After the game starts, set in in-game resolution to what your previous and preferred larger resolution used to be. Then you can quit the game and set your desktop resolution back to your older larger setting. This might fix that error for all the games. The EA help page has tons of help for ORIGIN users. Answers.ea.com
-=Bucknife=-
where is it I want to play >.<
Check the downloads...should be up very soon!