The No Underworld Mod

The No Underworld Mod is the first and only mod (as far as I know) that Completely removes the Zann consortium from Star Wars: Empire At War: Forces of Corruption although still a work in progress you can download our early Alpha V.1.0 which is only a placeholder for later release to keep the masses happy. and you can also expect our Beta release on January 6th 2016 and our finial release on 24 march 2016.

Alpha 1.0 (current public build)

Alpha 1.0 the first release of the No Underworld mod is here at last. Something this simple should have taken literally less than a week to make but after three months rather than a week it has finally been released if you are curious why it took so long here is my explanation. I have experience with modding however this was my first Empire at War mod so progress was slow at first but after the first month I got the hang of it and shortly after I was about 2 thirds done when my computer finally kicked the bucket and I lost everything and I mean everything. So I had to start the whole process again not to mention all the photos, documents and the like that I lost but soon I was caught up again with where I was before my computer died. And I only had two galactic conquest maps to go and then I ran into a weird glitch with equal footing that would crash every time I tried to load a galactic conquest map it took three weeks to figure out how to get around this particular problem. Shortly after I fixed the equal footing glitch Halo 5: Guardians came out and after that Fallout 4 and now the new battlefront and I really hate to admit I kind of forgot about the mod so I am really sorry for the wait but it's over now and remember this is only a placeholder meant to entertain people until our next release and is devoid of features compared to our next planned release.

Alpha 1.0 List of features

  • New main menu music
  • Removed zann consortium from galactic conquest maps (singleplayer)
  • Disabled the ability to play as the zann consortium on galactic conquest (single player)

I know it seems sort of bare but sit tight until the next release below is a list of planned Alpha 1.1 features

Alpha 1.1 list of planned features

  • New menu music
  • Removed zann consortium from galactic conquest maps (singleplayer)
  • Disabled the ability to play as the zann consortium on galactic conquest (single player)
  • removed the bile yellow themed menus and replaced them with the classic blue themed ones
  • Re-added the original galactic conquest maps (singleplayer)

Enjoy the Alpha 1.0 and if you have any problems, questions and/or any suggestions message me and I will get back to you about it as soon as possible-TechPriest-Hybris

Our group Moddb.com I am the only member so far this is an imminent change however.

Don't bother going to our Facebook I deleted my account but I forgot to delete the page so it has no one with admin access to delete it properly it's going to be awhile before I figure out how to delete the page.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
No-UnderWorld-Mod-V.1.0

No-UnderWorld-Mod-V.1.0

Full Version 5 comments

Alpha V.1.0 The first release of the No Underworld Mod The Mod that will remove any trace of the Zann consortium from Star Wars: Empire At War: Forces...

Comments  (0 - 10 of 31)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

RadicalEdward2
RadicalEdward2

Hey just a heads-up, Empire at War now has workshop support and multiplayer again. I just thought I'd let you know because I believe this mod is something that should have been in the game by default as an option.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

LiamardoHD
LiamardoHD

This is an awesome mod that deserves more publicity. Has it been abandoned / finished?

Reply Good karma Bad karma+2 votes
TechPriest-Hybris Creator
TechPriest-Hybris

I have not abandoned it and never will but I'm not working on it right now either.

Reply Good karma+3 votes
RadicalEdward2
RadicalEdward2

Could you upload the mod to Workshop? The old modpaths aren't working anymore.
This is literally my favorite mod in the entire game and despite everyone claiming that there's mods like this one already, there isn't. Otherwise, I wouldn't be here right now lol

Reply Good karma Bad karma+1 vote
{HEROIC}Elite
{HEROIC}Elite

TechPriest-Hybris,

I don't me to be rude but there are already mods that do this.

{HEROIC}Elite

Reply Good karma Bad karma0 votes
Luclfer
Luclfer

Err.. not to be hating on this (I'm sure you've put a lot of hard work in this) but I don't really see a reason for this to be a thing. You wont HAVE to play as the Consortium in either GC or Skirmish, or against it. So.. to me it seems like its mostly just a music overhaul and menu reskin '-'

Oh well, still more than I could do with this game, so nice job :)

Reply Good karma Bad karma0 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

RC01-968
RC01-968

*Inhales* Boi, every galactic conquest map in FoC has the Consortium in it. In skirmish, sure you can keep them out, but many of us hate Zann and would rather them removed from GC to have an enjoyable Rebel vs Empire duel.

Reply Good karma Bad karma+1 vote
ImperiaI
ImperiaI

Hehe, yeah scrap the Zanns ^^

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.