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"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"

INTRODUCTION


Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification, please refer to the following changelog: Moddb.com , read the feature list, and/or watch the video below for a general overview:




FEATURES


Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.

Landscape changes

  • Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.
  • Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world.
  • New rocks and trees for all regions in Vvardenfell.
  • New dungeons spread throughout Vvardenfell.

Creatures

  • More than 20 new creatures such as the Frost Monarch, Ash Scorpion and Swamp Troll seamlessly integrated into the game through leveled-lists.
  • Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables.
  • Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions.
  • Blighted creatures have recieved unique textures to set them appart from their normal counterparts.
  • Dremoras and Golden Saints no longer drop Daedric gear such as weapons and shields.
  • Many low level creatures such as mudcrabs and scribs are no longer hostile by nature.

Armor/Weapons/Clothing

  • A ton of new armors, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear.
  • Tweaks to values, durability, AR and other variables.

Spells

  • The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
  • All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective.
  • New spells and variation of vanilla spells have been added to NPCs and vendors.
  • Some spell-effects can no longer be used for spellmaking.

Alchemy

  • Plant and organic containers are less likely spawn alchemy components.
  • Player made potions are now 50 % less valueable compared to vanilla.
  • Vendors no longer restock ingredients.

Enchanting

  • Only certain enemies will have soul values high enough to be used for constant effect enchantments.
  • Summoned creatures now have 50 % of the soul value compared to vanilla counterpats.
  • Grand soul gems are now limited, and does not appear as random loot.
  • Blank scrolls in various qualities can now be bought from enchanters.
  • Soul gems in various qualities can now be bought from enchanters.
  • The cost of creating enchantments have been reduced by 50 %.
  • The recharge-rate of enchantments have been reduced by 50 % +.
  • Some spell-effects can no longer be used for enchanting.

Settings

  • There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat.
  • Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble".
  • Traveling by boat, silt strider or using Mage's Guild services is now much more costly.
  • Jumping from great hights will now either kill the player or cause a lot of damage.
  • Using trainers for increasing skills is now much more costly.
  • Camp fires and other sources of heat will now cause damage.
  • Minimum running speed has been greatly increased.
  • Shops, city gates and other places closes at night.

Birthsigns

  • Tweaks to almost all birthsigns to make them either more useful or less powerful. Previously most players used either the Lady or the Atronach.

Leveled list tweaks

  • Most containers contain less valuebles such as gold, gems and other valueble items.
  • All containers that previously had a set amount of gold now have a random amount of gold.
  • Low level creatures such as netches now spawn at level 1.
  • Deadra no longer spawn in the Grazelands.

Misc

  • Fixed hundreds of bugs such as script errors, typos, incorrect uvs, missing textures, bleeding objects, incorrect pathgrids and more.
  • Included is the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.
  • Artifacts and magical gear of great power is now either guarded, put in locked containers or protected by traps.
  • Dark Brotherhood assassins now carry less valueble gear, and will no longer be an easy source of income.
  • Important characters, guards and other NPCs now have more health and better protective gear.
  • Bounty Hunters will attack you if your bounty reaches a certain threshhold.
  • Campfire kits and bedrolls are now available at selected traders.
  • Mercenaries for hire now roam the streets of all major cities.

Extras

  • New musical tracks suitable for both battle and exploration (optional).
  • New splashscreens (optional).
  • New main menu (optional).

FAQ


Installation and requirements

Please read the article "Installation & requirements", which can be found here: Moddb.com


Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com at Nexus: Nexusmods.com or send me a personal message at either site.


Morrowind Rebirth and MGSO

I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.

Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: Nexusmods.com and handpick texture replacers from either morrowind nexus or morrowind modding history.


Morrowind Rebirth and OpenMW

Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.


Morrowind Rebirth and Tamriel Rebuilt

At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland, where many models are based on the footprint of vanilla models.

I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind: Wiki.theassimilationlab.com


Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com


Compatibility
Please read the article "Compatiblity", which can be found here: Moddb.com



Sclw1rG

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RSS Articles

Which are the worst balance changes in Rebirth?

Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need to fix right away (one breaking the main quest). Along with the fixes come a few small additions, such as an overhaul to Maar Gan and a new Dwemer ruin near Vos (exterior only atm). I know it's not optimal releasing an update so soon after 4.5, but I feel it's in everyone's interest.


Morrowind Fixes
* Ergnir in Guild of Fighters, Ald'Rhun no longer wanders of from his workplace leaving his wares unchecked.
* Fixed an issue where a banner outside Bildren Areleth's shop in Tel Aruhn made if difficult to enter.

Maar Gan overhaul

Maar Gan has recieved a small overhaul


Morrowind Rebirth Fixes
* Fixed an issue where the Scroll of Firewind enchantment had Fortify Attribute: Agility instead of Fortify Attribute: Speed.
* Fixed an issue where the ground model of Soscean's Cuirass wasn't used when placing it on the ground or any other surface.
* Fixed an issue where Llensi Verilnith in Ald Redaynia was offering trader services even though she had nothing to offer.
* Fixed an issue where the large boat in Vivec Entrance had a door that wasn't going anywere and should have been locked.
* Fixed an issue where Tolmse Hlarayn, the owner of Dunmer Delicacies, were set as a drillmaster instead of a trader.
* Fixed an issue where travel markers in Telvanni Vaults, Vivec, teleported you to the wrong locations.
* Fixed an issue where the Shockbite Battle Axe enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Divine Lightning weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Righteous Fire weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where the Wild Ash Bull Netch/Wormmouth had white blood instead of red blood.
* Fixed a trapdoor in The Black Goblet, Suran, that was inaccessable even after unlocking it.
* Fixed an issue where the wooden knife handle mesh was pointing to the incorrect texture path.
* Fixed pathgrid issues in the Deadlands (Still somewhat wonky though).
* Fixed issues which made it impossible to get out of "The Rift".
* Fixed a ton of minor issues like floaters and bleeding objects.
* Fixed an issue where the Hlaalu Royal Towershield had no icon.
* Fixed an issue where the 'Note to Amaya' wasn't obtainable.
* Fixed scaling issues on the Ebonheart dock mesh.
* Fixed pathgrid issues in Hla Oad.


Morrowind Rebirth Changes
* Changed the amount of random raw adamantium in ore veins from 1 to 3, making it much less likely that you are left with nothing spawning.
* Sixth House Shield has been renamed to "House Dagoth Tower Shield". It doesn't share the textures of other Sixth House items.
* Elbert Nermarc, the enchanter in Mournhold, no longer has an unlimited supply of grand soulgems.
* Phnem Necropolis, Pathway is now a bit easier to navigate due to improved lighting values.
* Eating an ingredient now increases your Alchemy skill from 0.25 points to 0.50 per use.
* Greatly increased the amount of ingredients available at alchemists/apothecarists.
* Increased the light radius from torches from 128 to 196.

New Dwemer Ruin

Yanith Mine exterior

Morrowind Rebirth Additions

Maar Gan Overhaul
A complete overhaul of the small redoran settlment of Maar Gan. The once cramped settlement has now been opened up, with the temple overlooking the town. A few new vendors have also opened up for business.


Yanith Mine
A new dwemer ruin close to vos. At the moment you can't go inside the mine/ruin, but you can explore the exterior.


Balance

Creatures
* Greater Skeleton Champion health from 180 to 300.
* Greater Skeleton Warrior health from 120 to 150.
* Skeleton Champion health from 150 to 200.
* Skeleton Warrior health from 80 to 100.
* Lightning Guardian health from 150 to 250.
* Frost Guardian health from 150 to 250.
* Fire Guardian health from 150 to 250.
* Dagoth Gares health from 400 to 500.
* Hrelvesuu now has a soul value of 400.
* Ash Vampire soul value from 400 to 600.
* Imperfect soul value from 400 to 800.
* Skeleton speed from 60 to 65.
* Dremora speed from 55 to 65.

Weapons/Armor/Clothing
* Ring of Regeneration value from 8500 to 2250.
* Hellfire Staff value from 9250 to 7250.
* Ward of Phnem value from 5650 to 7650.
* Silver Saber value from 75 to 140.
* Shimsil value from 8750 to 4750.
* Chitin Longsword weight from 1 to 8.

Enchantments
* Ward of Phnem enchantment:
- Sound 25-25 points on self (new effect).

Graphics
* Model and texture improvements for:
- Large Ship (exterior/interior)
- Huntsman Crossbow
- Huntsman Bolt
- Potted Plant
- Podpuds
- Skiff

New model for Huntsman Crossbow

New model for Huntsman Crossbow


Misc
* Removed Darknuts Dwemer Ruins Rebirth Integrated from the main archive. Several file paths have been changed in the main archive and thus this esp is no longer functional.
* Updated the readme



Morrowind Rebirth - Game Settings [Addon]

* Makes some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful.

[RELEASE] Morrowind Rebirth 4.5

[RELEASE] Morrowind Rebirth 4.5

News 7 comments

Hi guys! Today I'm happy to introduce you to the latest update, and as always it's a big one! With v 4.5 comes a plethora of changes, mainly aimed at...

[NEWS] The road ahead

[NEWS] The road ahead

News 9 comments

Morrowind Rebirth has now been in development for more than 7 years and has during that time recieved 44 major updates..

[RELEASE] Morrowind Rebirth 4.4

[RELEASE] Morrowind Rebirth 4.4

News 14 comments

The time has come for the final update of the year, version 4.4! Included in this update are a plethora of changes including a total rethinking of weapon...

[RELEASE] Morrowind Rebirth 4.31

[RELEASE] Morrowind Rebirth 4.31

News 7 comments

Hello guys! A few weeks have past since the latest major update to Morrowind Rebirth, and it seems that you guys are enjoying it. With that said there...

Add file RSS Files
[RELEASE] Morrowind Rebirth 4.6

[RELEASE] Morrowind Rebirth 4.6

Full Version 2 comments

This is the full version of Morrowind Rebirth 4.6.

[RELEASE] Morrowind Rebirth 4.6 Patch

[RELEASE] Morrowind Rebirth 4.6 Patch

Patch 2 comments

Fixed issues where the shrine and guard tower in Maar Gan was inaccessible due to missing travel markers.

[RELEASE] Morrowind Rebirth 4.6 - Optional Files

[RELEASE] Morrowind Rebirth 4.6 - Optional Files

Other 3 comments

This is the optional files for Morrowind Rebirth 4.6 including new music, new splashscreens and more. This package is not required for Morrowind Rebirth...

[RELEASE] Morrowind Rebirth - Game Settings update

[RELEASE] Morrowind Rebirth - Game Settings update

Patch

I made some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful. How to install: Replace the plugin...

[RELEASE] Morrowind Rebirth 4.5

[RELEASE] Morrowind Rebirth 4.5

Full Version 5 comments

This is the full version of Morrowind Rebirth 4.5.

[RELEASE] Morrowind Rebirth 4.43 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.43 [OUTDATED]

Patch 4 comments

A small patch to fix some issues with the last update. To make this patch work you need to have v 4.42 installed, then remove Morrowind Rebirth 4.42.esp...

Comments  (0 - 10 of 2,696)
Questrum
Questrum

Sorry to bother you but my install is missing several files and I can't find them on a fresh download it doesn't crash the game or make it stop working but it causes unsightly glitches thank you for the mod by the way the files are:
Not able to find Knee part in C_M_Pants_Common_6_K.
Not able to find Upper Leg part in C_M_Pants_Common_6_UL.
Meshes\f\Furn_De_Table_03.NIF.
Will use the default object Marker_Error.NIF.
Not able to find Foot part in BC_shoes_expensive_2.
Not able to find Foot part in BC_shoes_expensive_01.
Data Files\Textures\ko_firesalt_glow1.dds" count 3.
Data Files\Textures\Q_refl_writing.dds" count 3.
Data Files\Textures\@_bottle_02_nm.dds" count 3.
Data Files\Textures\@_g_glass03_nm.dds" count 3.
Textures\_land_default.tga" count 3.
Textures\menu_thick_border_bottom_right_corner.dds" count 2.

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trancemaster_1988 Creator
trancemaster_1988

None of them are related to Morrowind Rebirth. I assume you are using MGSO? Get the fix for furn_de_table_03 here: Nexusmods.com

Reply Good karma+1 vote
Questrum
Questrum

thank you sorry i assumed the files were rebirth because it was the one i had just installed

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Guest
Guest

Hi, Morrowind Fanatic here

So I've started to mod my morrowind with Morrowind rebirth 4.6 since I saw it at steam and I absolutely love it (best mod so far). But, every time I go to a certain place ( Just below the red mountain) my game crashes. The reason for this is because, " Creature "cliff racer_blighted00000007E" has no animation groups. Morrowind will crash!

I have no idea how this keeps happening even though I played this with this mod for 2 months now and I hate to uninstall it just because of some cliffr problem.

I am open for suggestion and willing to cooperate to solve this problem. Thank you!


P.S. I really need to finish all my side quests

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trancemaster_1988 Creator
trancemaster_1988

Hi!

Hmm.. sounds like a corrupted save-game or something like that. Could you post your list of mods, the content of your warnings.log (found in the mw folder) and have you installed any mods during the playthrough?

Cheers

Reply Good karma+2 votes
Guest
Guest

oh, which reminds me, I did have a saved game which I continued to play before installing the mod of yours, maybe it's not compatible?

Recently, only the Morrowind rebirth 4.6 but before that, mods like Morrowind Overhaul, Morrowind Code Patch, & Exe Optimizer (not sure what the last one is tbh)


Thanks for replying!

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trancemaster_1988 Creator
trancemaster_1988

So you mean that you added Rebirth in the middle of a playthrough? If yes that's problematic as you should never add new mods during a playthrough if you don't know what you are doing.

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Guest

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naryanrobinson
naryanrobinson

They've written about your mod and it's shown up on Steam news :)

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trancemaster_1988 Creator
trancemaster_1988

You meam the article in pc gamer? :)

Reply Good karma+3 votes
naryanrobinson
naryanrobinson

Yeah that's the one.
Sorry didn't realise that's from last month.
I just saw it today because there was a Morrowind update for some reason.

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Fuck off,
this brilliant mod is Awesome
I dont need to justify anything moddb^^

Aug 3 2013 by Master_DeluXXXe

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