Momentum is a standalone, single player (with multiplayer elements) mod, crafted carefully to mimic Counter Strike: Source's movement mechanics, optimized for bunnyhopping and surfing.
(Feature list with links to pictures or something here)
We understand that players would want to try out maps at their own pace; the frustrations of being bored with a map and not being able to RTV, or not having enough time to finish a difficult map without any extensions are the main focus. That's why the mod is single player: it allows the player to pick and choose which map they want to do, for however long they would want, as many times as they want.
We've planned to include multiplayer elements into the mod, such as global centralized leaderboards, spectating, replay viewing, and racing in real time as the mod approaches beta! Having multiplayer elements be optional allows less stress for players looking to just relax or mess around without any hassle.
And lastly, the mod is also going to feature a campaign, which requires focus on a primary, local player for maps like the tutorials!
We may add other game types in the future, but throughout the alpha and beta for the mod, we want to focus our efforts on making Momentum a very polished bunnyhop and surf mod for all players alike.
TODO: finish this
First of all, you probably want to ease everything by executing zoneedit.cfg, which includes useful binds (for commodity). So, go ahead and type into the console: (It is not recommened if you use custom binds, as this will reset them. We're looking into a way of making this reversible)
If you don't want to execute the custom cfg, make sure activate the zone editing, which is done by inputting:
With it, zone editing is activated.
When building a zone, the majority of its special values can be set in a per-zone bassis, but it's still useful to have good default values for them, so let's start setting them. We have some:
The process is quite simple.
Once we have choosen where to start the zone, we use this command to mark its first corner (Or pressing mouse1 if zoneedit.cfg has been executed)
Next, we do the same for the opposite corner. When the command is inputted again, the base is created, and now we must set the height, also by inputting the same command once we get the desired height. In this third input, the command allows start/end/stage as arguments (If not declared, then the value of mom_zone_defzone will be used)
Congrats! You have made your first zone.
Now repeat this process for end and as many stage as you want. Once
If it's a start zone, then you can use one more command:
Where to reset the view angles to when restarting. No reset happens if this command is not issued
We'll bring this behaviour to stage zones as well, but for now, only start zone has it.
To delete zones, use
Finaly, to save your zones, use
which will save your new zones between sessions
With this, you can decrease/increase the maximum reticle distance (mousewheelup / mousewheeldown if you have executed the cfg)
If you have any question regarding this topic, or any other (as long as it's somehow related to Momentum), don't hesitate on contacting us on momentum-mod.org/contact
Momentum Mod Dev team
Momentum Mod is a free, standalone game built on the Source Engine that aims to faithfully recreate, centralize, and improve upon the movement game modes...
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