Momentum is a standalone, single player (with multiplayer elements) mod, crafted carefully to mimic Counter Strike: Source's movement mechanics, optimized for bunnyhopping and surfing.
(Feature list with links to pictures or something here)
We understand that players would want to try out maps at their own pace; the frustrations of being bored with a map and not being able to RTV, or not having enough time to finish a difficult map without any extensions are the main focus. That's why the mod is single player: it allows the player to pick and choose which map they want to do, for however long they would want, as many times as they want.
We've planned to include multiplayer elements into the mod, such as global centralized leaderboards, spectating, replay viewing, and racing in real time as the mod approaches beta! Having multiplayer elements be optional allows less stress for players looking to just relax or mess around without any hassle.
And lastly, the mod is also going to feature a campaign, which requires focus on a primary, local player for maps like the tutorials!
We may add other game types in the future, but throughout the alpha and beta for the mod, we want to focus our efforts on making Momentum a very polished bunnyhop and surf mod for all players alike.
TODO: finish this
First of all, you probably want to ease everything by executing zoneedit.cfg, which includes useful binds (for commodity). So, go ahead and type into the console: (It is not recommened if you use custom binds, as this will reset them. We're looking into a way of making this reversible)
exec zoneedit
If you don't want to execute the custom cfg, make sure activate the zone editing, which is done by inputting:
mom_zone_edit 1
With it, zone editing is activated.
When building a zone, the majority of its special values can be set in a per-zone bassis, but it's still useful to have good default values for them, so let's start setting them. We have some:
mom_zone_defzone
mom_zone_start_limitspeedmethod
mom_zone_start_maxbhopleavespeed
mom_zone_stage_num
mom_zone_ignorewarning
mom_zone_grid
The process is quite simple.
mom_zone_cancel
mom_zone_mark
Once we have choosen where to start the zone, we use this command to mark its first corner (Or pressing mouse1 if zoneedit.cfg has been executed)
Next, we do the same for the opposite corner. When the command is inputted again, the base is created, and now we must set the height, also by inputting the same command once we get the desired height. In this third input, the command allows start/end/stage as arguments (If not declared, then the value of mom_zone_defzone will be used)
Congrats! You have made your first zone.
Now repeat this process for end and as many stage as you want. Once
If it's a start zone, then you can use one more command:
mom_zone_start_setlook
Where to reset the view angles to when restarting. No reset happens if this command is not issued
We'll bring this behaviour to stage zones as well, but for now, only start zone has it.
To delete zones, use
mom_zone_delete
Finaly, to save your zones, use
mom_zone_generate
which will save your new zones between sessions
mom_zone_zoomin
mom_zone_zoomout
With this, you can decrease/increase the maximum reticle distance (mousewheelup / mousewheeldown if you have executed the cfg)
If you have any question regarding this topic, or any other (as long as it's somehow related to Momentum), don't hesitate on contacting us on momentum-mod.org/contact
Momentum Mod Dev team
Momentum Mod is a free, standalone game built on the Source Engine that aims to faithfully recreate, centralize, and improve upon the movement game modes...
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okay i fixed it but there is a annoying af white line going straight down my screen that only appears in the game
this mod is broken all it is is a picture of a map
uhhhh do i just exctract dis to my custom folder?
its not dead, its just closed. ive uploaded an earlier version tho.
Dead?
Not quite! We've updated our blog recently (https://momentummod.tumblr.com/) and we have a discord server that is more active (https://discord.gg/wQWkRb6). It's definitely still alive, just slowly moving along!
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Is this a parkour or just a modded shooter w/parkour?
Not really parkour, I'd recommend looking up "counter strike surfing" and "counter strike bunnyhop" on YouTube for some examples of what this mod is going to be about.