Mission Improbable is a singleplayer mod for Half-Life 2: Episode 2. In it, Gordon Freeman is tasked with re-activating a Resistance listening post. From there, things quickly escalate.

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Before reading on, please click here so that you can start your download! It's been a long journey to finish this project. With the first map being made and released back in 2009 and the second map being released in 2010, it has taken another 2 years for the project to be completely wrapped up.

Initially I intended to just create the final map and do some script and minor graphical upgrades to the previous levels, but while having a beer with Rick one day he suggested that he could help me out with some art to make the levels even more awesome.

Mission Improbable 1 - Broken floorMission Improbable 2 - Rebel base

"It'll only take like 2 months" he said "we'll make some new rocks and stuff, it'll be easy!" That was back in December. From then until now we've done almost complete rebuilds of the old levels, replaced almost all Half-Life 2 content with original art, and created 2 new levels as well! We have around 300 new textures being used in the mod, along with 300 new models.

Mission Improbable 3 - TunnelMission Improbable 3 - Shaft

It's a great feeling to finally be able to release Mission Improbable. It has been a lot of late nights and long hours to get it done, and we sincerely hope you'll enjoy playing it. In case your download hasn't finished quite yet, then you can take a look at the launch trailer below.


The download is STILL not done? Then check out this videoreview that Valvetime.net did! They reviewed a pre-release version of the mod, and awarded it an A-!


By now I hope the download is done. Again, we hope you like it, now we will go get some well-deserved rest!

Final stretch of development!

Final stretch of development!

News 6 comments

Mission Improbable is in the final stretch of development!

Another week passes, with lots of progress!

Another week passes, with lots of progress!

News 4 comments

A week of great progress, and a preliminary release date!

Making good progress!

Making good progress!

News 4 comments

The mod nears completion! A general update on the progress of the three maps and the new art.

Almost content complete!

Almost content complete!

News 13 comments

Mission Improbable is close to being content complete!

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Mission Improbable MMod Compatibility Patch

Mission Improbable MMod Compatibility Patch

Patch 13 comments

This patch will allow you to play the mod with HL2: MMod's features.

Mission Improbable Patch - Source SDK 2013

Mission Improbable Patch - Source SDK 2013

Patch 45 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

Mission Improbable Full version

Mission Improbable Full version

Full Version 53 comments

The full version of Mission Improbable, released in July 2012! A self-extracting .exe, all you need to do is run it and it will install the mod correctly...

Mission Improbable Part 2

Mission Improbable Part 2

Full Version 14 comments

Mission Improbable Part 2, released in May 2010. This version is outdated, but is still available.

Comments  (0 - 10 of 268)
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MadethisforMods
MadethisforMods

Can someone please help? I've tried everything and can't figure out how to work this. I got the missing background image thing, found a way to fix that, but now every time it gets past the initial startup image it says "engine error".

Please help!

Edit: It says "could not load library client"

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Mr.Stukov
Mr.Stukov

Hi there, one question: steam overlay didn't work with mmod verison and vanila.
option '-steam' dind't help. Somebody know how to fix this trouble with sdk 2013?

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Lazarhead
Lazarhead

Literally tried every single way to run this mod and it does not work. And yes I have all 3 Half-Life 2 games and SDK 2006-2013. What trash!

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Anschluss
Anschluss

Pretty great but there's a problem for me: the hunter attack trigger is borked. The camera-bot comes out early before I even press the elevator button, then the manhacks come out when I ask for the elevator, but no hunters and I can't get in the elevator without noclip. I should note that I have the latest version of MMod as well as the Source SDK 2013 patch and the MMod patch. I installed as per instructions.

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Guest
Guest

Having the exact same issue. Fought a handful of Manhacks and the elevator door didn't open, had to find out from a LP that you don t open it manually and have to fight Hunters.

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Anschluss
Anschluss

Looked in the console: "CreateInstance called on a point_template that has no templates: finale.hunters1.temp1" There's a similar earlier message saying that the PreCache also called on the same point_template etc etc

To reiterate I am using MMod 1.3.

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Jur4uk
Jur4uk

Как тут скачавать ?

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Kdosda_Hegen
Kdosda_Hegen

Hey! Game crashes before reaching menu. I have all Source SDK and set 2013 to upcoming beta. also installed mod patch. Still always crashes. Any ideas?

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Kdosda_Hegen
Kdosda_Hegen

Fixed it myself, somehow after PC restart it fixed.

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Half-Life 2: Episode Two
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Highest Rated (11 agree) 10/10

It's like an Expansion Pack for HL2. And it's not one of those cheap Mods, this campaign is so good it could've been in the original game.

Oct 16 2010 by Sgt.AS

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