This mod aims to bring the Star Wars Galaxy into the X3 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more...

Big Thanks to: James Miller ("Spear Head"),Jeronimo (Secutor-class base model), The Master Beef (possibly Bellator-Class Dreadnought) (Corra_Ashu, FleetAdmiral1, Al Meerow, Sean Kennedy and AceWell for providing some of the models.

I made only a few of these models, some models I do not know who the Authors are, found them floating about on the internet, if you see your work, let me know so i can either remove it or Credit you.

If anyone wishes to donate, no amount is too little.

Indiegogo.com


All models, music, and sound are property of and all rights reserved by STAR WARS © & ™ LUCASFILM LTD.

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patch 1.0.6 to 1.0.7

patch 1.0.6 to 1.0.7

Patch 6 comments

Patch to 1.0.7 (small patch) place 14.cat & 14.dat & "T" into addons folder as seen in the rar package, you will be prompted with overwrite request, click...

X3AP Star Wars Mod 1.0.6 Alpha (Core Repack)

X3AP Star Wars Mod 1.0.6 Alpha (Core Repack)

Full Version 52 comments

Before updating to 1.0.6, save in a fairly quiet system, in a common fighter. There are still many bugs, this is just the mods core so that future updates...

X3AP RusFont

X3AP RusFont

Patch

Русский шрифт меню X3AP для Star Wars Mod Reborn

X3AP Star Wars Mod 1.0.1 Alpha (Core)

X3AP Star Wars Mod 1.0.1 Alpha (Core)

Full Version 85 comments

There are still many bugs, this is just the mods core so that future updates don’t affect savegames. This is 1.0.1 Alpha, a number of models and textures...

X3AP Star Wars Mod 0.9.9

X3AP Star Wars Mod 0.9.9

Full Version 89 comments

Some ship and stations added, a little re-balancing. Effects tweaked. Saved games should work in some cases, but new ships will not appear in stations...

"X3 Star Wars Mod" Patch 1.0.1 to 1.0.5

"X3 Star Wars Mod" Patch 1.0.1 to 1.0.5

Patch 6 comments

Patch 1.0.5 (CTD fix) place 14.cat & 14.dat into addons folder, you will be prompted with overwrite request, click YES. same with the script folder, you...

Comments  (0 - 10 of 2,421)
Courier90
Courier90

Hey MikSka. Been playing around with the new patch and its wonderful. Keep up the work man! As for a small request im wondering if we could see the a version of the Venator for the Imperials? I know there is already two versions but maybe one without any markings similar to the one seen at the end of Episode 3. Just a thought. Id love to see one available for us imperial players.

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MikSka Creator
MikSka

Sure thing, will do it for the next patch.

Reply Good karma+2 votes
vanguardian1
vanguardian1

The empire needs to have a few more ships on it's side, considering the Nebulon B and CR90's are both used by them, and is the CR92 Assassin going to make an appearance?

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Courier90
Courier90

There are some things I’d like to see added/changed for the terrans. Just some ideas I’ve thought of. First off I’d like to see the Bellaror SSD that serves as the “Destroyer XL” in the mod currently to its own design and be replaced by the Allegiance class star destroyer since it is just an XL star destroyer. While on the topic of Star Destroyers id like to see the Tector class added as an alternative M2 to the ISD 2. Although it has no hangar bay it could have better shields, hull, weapons etc to help balance it out for not having that hangar bay. Lastly a smaller shipI’d really love too see the Victory 2 Frigate added. Although more of a clone wars ship I do believe they were used early on by the empire. There may be ships that already fit the role it would have but I love the look of it and I personally just like variation. Also I’m sure there are ways it could be balanced to make it fit in. Just some ideas though I’ve thought of

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Courier90
Courier90

That's Awesome! Very much appreciate that and the quick response. Ready to mount hundreds of ties into it already haha.

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Wilde_Fire
Wilde_Fire

On the specific note of ship balance, is there any chance for some kind of buff/rebalance of the TIE Silencer? As it stands, there's absolutely zero reason to use it over the TIE Defender (which is canonically ~35 years older), looks aside of course. I think it could use a significant boost in speed (which is currently equal with the TIE/D), possibly a small handling buff, a cargo buff (its capacity is half that of the Defender despite being the notably larger craft), and buffs to its hull/shield capacity. A combination of these would differentiate it from being a fighter worse in every capacity than the Defender to something that fits a psuedo-interceptor or personal strike craft niche, but still leaves the Defender with more weapon mounts and better laser capacity.

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MikSka Creator
MikSka

Hi,
I will review those fighters.

Reply Good karma+4 votes
Guest
Guest

In my game the empire is called terran how do i change that?

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MikSka Creator
MikSka

The Terrans and Imperials are two separate races however they are allied.

Reply Good karma+1 vote
vanguardian1
vanguardian1

In what way is this occuring, especially if you've played this before.

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X³: Terran Conflict
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Highest Rated (21 agree) 10/10

Made me buy the game

Feb 18 2017 by Bluejay0013

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