Doomguy is transported to a very familiar island. However he doesn't have his arsenal of weapons and must avoid his way through the island.

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Metal Gear Doom 0.2.2

Metal Gear Doom 0.2.2

Demo

This update just finishes the core layout of the first 3 levels. There is still a lot to be done.

Metal Gear Doom [Demo ver 0.2.1]

Metal Gear Doom [Demo ver 0.2.1]

Demo

Oops, forgot to update the zmapinfo lump with the correct information. Apologies for this.

Metal Gear Doom [Demo ver 0.2]

Metal Gear Doom [Demo ver 0.2]

Demo

The next preview for Metal Gear Doom. This is mainly a demo for the VR missions.

Metal Gear Doom   Alpha Release 1

Metal Gear Doom Alpha Release 1

Demo 1 comment

Re-release of the old files. Next version should include new content.

Post comment Comments  (0 - 10 of 18)
De3taMae
De3taMae - - 2 comments

hell yea

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Colerx
Colerx - - 199 comments

This is great!!!!!

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zero_kim
zero_kim - - 3 comments

Good Job

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Here .. video is online !

Would be nice if you (the Dev) tell me what you think about it .

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autumnRTS Creator
autumnRTS - - 6 comments

Heya. Loving the enthusiasm for the project. It's always cool to see people play it their own way and is a big part of why I won't be adding many weapons or items. I think letting players adjust how they go through the levels is very important to the experience.

I hope you enjoy the VR mission pack coming out this week.

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Hell yes !! That would be awesome !
I'll definitely make a video if it's the same quality like this one .

Hey . How you got the enemies to patrol ? Could that be transformed into a universal mod which lets all monsters patrol ? Or Did you have to make it for every enemy by hand ?

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autumnRTS Creator
autumnRTS - - 6 comments

It's done manually in doombuilder. It's fairly easy to do, just takes a bit of time.

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Also . Is there a chance you can implement the alarm feature in your mod ? So that when enemies wake up , the sound and music plays ?

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autumnRTS Creator
autumnRTS - - 6 comments

Maybe it's possible but it isn't really the goal of the project. This is just a metal gear themed map pack that should be balanced around the base game of Doom. (Although it's cool to see people play it their own way.)

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Ok . Understandable .
Hey . The new demo . Its for me just a hallway with 4 doors and extruding rooms on the left and the small window showing the first area . Is that what it should be ?

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autumnRTS Creator
autumnRTS - - 6 comments

you should have the option to play the VR missions instead of the main level from the episode select screen. I'll take a look in a bit and see what's up since maybe it works in GZdoom and not other sourceports

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Hey there .. have you checked ?
I can't wait to try these vr missions

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autumnRTS Creator
autumnRTS - - 6 comments

It should all be fixed now in the latest release.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Yeah . I was worried you'd say that . F..

If you are interested , I have a YouTube channel with about 1400 doom modcombo videos . And a discord server + 3 telegram chats ,all centered around doom and mobile gaming . I'd love to welcome you there . We have only a few members . But a few famous modders are there and they all get a role for the mod section .

Also . The reason I asked the patrol thing . Doom really needs a mod which lets monsters patrol around . A universal one . I really hope someone creates one .

I mean . If raytracing AND fake Raytracing is possible ( PRBOOM rtx / relighting.pk3 ) then I am sure that patrol thing would be possible too . Even if it's crooks and sticks programming like a friend says often ;)

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