Doomguy is transported to a very familiar island. However he doesn't have his arsenal of weapons and must avoid his way through the island.
Today has been a productive day.
- Reworked level 0 to feel less empty.
- Expanded level 1 and still have 1 major area to include.
Tomorrow I'll look to start initial design for level 2. I want to split the first building on shadow moses up into multiple buildings for a linear level structure, mirroring the flow of MGS roughly.