This update just finishes the core layout of the first 3 levels. There is still a lot to be done.
The following is taken from the patch notes.txt
10th December 2023
Thoughts :
Been super busy with uni work so I only just got out this release. However
when I do get time I've been playing more Doom (mostly Doom 1 - Episode 1,
which always felt like the most complete experience to me).
I realised that the game would be really cool if you could take an immersive
sim approach of giving players numerous routes through a level and that's
something I'm exploring myself. Currently the implementation is rough at best
but it's a start. (Try jumping through windows.)
Next up you'll notice the tank hangar isn't the tank hangar. This isn't an
accident. Ripping maps from metal gear solid turned out to be really bad.
The maps don't translate well since they're small areas layered on top of each
other with transitional maps. So I'm looking to take rooms and blow them up into
levels.
Changelog :
- Cleaned up and finished early ideas for MG02 with an outdoor section.
- Started populating the maps with enemies.
- Cleaned up UI.
Todo :
- Add more VR missions (2-3).
- Block out the underground level (takes place after tank hangar).
- Keep adjusting the existing levels until they're ready for release.
- Solidify plan for the full 9 levels.