Video Highlights:

The Guide (currently still kane's wrath specific)


Important new features in Meta Mod 2.0:

  • Meta Credit Shop with rank and xp system, lua based savegames introduced.
  • Autostart config to configure your game very individually with over hundred options.
  • 4 new gamemodes: native art of defense/ tower defense (with advanced evolutionary self learning AI), random army gamemode, unit vs. unit, hero general
  • Diplomacy system: You can even switch teams and give commands to other teams if you apply as a team commander
  • Meta command & meta control menus: Hundreds of options to manipulate the game and use internal script and engine mechanisms.
  • First and third person mode: Completely new game experience. Switch to first person mode during game and leave it whenever you want.
  • Mod script loader system: Easy to use framework to use external lua mod scripts. Very interesting for modders.
  • And much more with over 10,000 lines of lua coding
  • infinite camera zoom, new faction, guard shield emitter with unique auto ai mode, no superweapons option....

Note: Everything in this mod can be disabled one by one if you would like to. Also note that there may be bugs present, but that should be considered as the cost for this wide range of new partly experimental features, made by only one person.

Many additional files for lua modders and a self written sage engine lua modding guide are included in the download package.

current Tiberium Wars port specific limitation:

The following aspects do not work yet or are missing but will possibly get reintegrated in future versions:
- meta tech faction (currently only placeholder with gdi+nod+scrin base at start)
- diplomacy alliance changes
- meta mod maps
- advanced game rules settings
- some lua specific port adaptions still required (lua tables and more)
- multiplayer compatibility

The meta credit shop is in sandbox mode on first start. To change it back to rank and credit dependency, change "MetaCreditShop_SandboxMode" to 1
in your AUTOSTART_CONFIG.lua which gets created in the "Documents\Command & Conquer 3 Tiberium Wars\MetaModIO" folder on first start.

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Meta Mod 2 TW Edition + Source Code + Lua Mod SDK

Meta Mod 2 TW Edition + Source Code + Lua Mod SDK

Full Version 1 comment

Ever wanted diplomacy, new gamemodes, first person view mode and a real timetravel ability in a C&C game? Then this mod is for you, as it comes fully...

Comments  (0 - 10 of 19)
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coolcolt57
coolcolt57

Hey bro i got the kanes wrath campaign working. are you still woking on this mod or is it dead mod and cancelled? i look forward to having it work in the tiberium wars campaign. thanks for the tips to help us beginners get started :)

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TaxOwlbear
TaxOwlbear

Late reply, but how did you get the KW campaign to work?

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coolcolt57
coolcolt57

the campaigns doesnt work in both tw and kanes wrath with this mod :( im dumb can you tell me what the other files in the zip folder are for?

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Mjjstral Creator
Mjjstral

Yes sorry I hope to fix that someday. the other files are just optional for modders. The guide also contains many informations about the gamemodes, XP and Rank level system tables and more.

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MrTimm
MrTimm

Now my german friend, you deserve eine grose bier

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Risksalas
Risksalas

oui lol

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KireinaTsuki
KireinaTsuki

Amazing mod!
But if possible, can you implement the features that the mod provides into the campaigns? Would love to screw around with it.

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Mjjstral Creator
Mjjstral

Ok I see what I can do. In Kane's Wrath it already works for the campaigns ;)

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KireinaTsuki
KireinaTsuki

I just checked out the Kane's Wrath version, the features do not work in the campaign.

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Mjjstral Creator
Mjjstral

Oh sorry for that. My last changes broke that, but I already know how to fix it ;)

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KireinaTsuki
KireinaTsuki

Oh ok, i understand, great mod anyways, it's unique and amazing since there are no mods like this for cnc 3.

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KireinaTsuki
KireinaTsuki

Thanks!
I'll check out the Kane's Wrath version too.

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