A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 133-mission campaign, cooperative and a brand new faction: the Foehn Revolt.
Information on Mental Omega 3.0 Tech Structures is now available on our website at Mentalomega.com although keep in mind that several of these will appear in Beta Revision 2.
Tech Airfield
Tech Artillery Bunker
Tech Deposit Bank
Tech Base Expansion Post
Tech Cannon Bunker
Tech Concrete Bunker
Tech Concrete Fortress
Tech HMG Tower
Tech (Field) Hospital
Tech Maintenance Center
Tech Missile Silo
Tech Machine Shop
Tech Oil Derrick
Tech Power Plant
Tech SAM Bunker
Tech Satellite Hack Center
Tech Secret Lab
Tech SAM Site
Tech Turret
Tech Irradiator
Wow, theyre gonna change the game...also I love the new models and will the Tech Missile Silo fire a nuke or a HBomb or what? Would be cool to have something like a mini MIRV!
Great stuff here.Every single one of these is very useful, and some can even change the outcome of a match.
You forgot the Tech mayan golems.
That's not a tech building but an easter egg.
where...WHERE!!...oh also those Einstein Chrono Labs which allow you to do something with Nukes...what are those?
In the map Tiki Torture, in the center of the map you can find 2 Golems. But you need first to capture them with engineers
OOOOO....never knew..gonna play and find out~
Those Tech HMG Towers somehow remind me machinegun turrets from Urban Strike game on MD...
The Missile Silo looks a bit.... bland, I think that adding a bit of those yellow and black warning stripes and/or a radar tower will spice things up a bit.
VERY amazing work as usual Speeder and MO dev team, always love your stuff. <3
So will it have Tech Ore Refinery?
No, it has been removed.
Wow, add more!
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You should make the Corporate tech buildings as a playable character. I.E cheap guards, dogs, corporate spy's to steal tech, Hijackers to steal vehicles to bring back to base and de-engineer to build more. Merc's for advance troops. upgradable oil derricks for fracking to increase funds. oil derricks should be cheaper to build and produce slightly more money since it's the tech people who build and run them. you could have air drops, and satellite blackouts that implement fog of war. to hamper other opponents. since there is no ore mining for tech (unless de-engineered) every corporate tech building should produce a small amount of revenue. i.e. bank (obviously) but secret lab, and machine shop too. tech should be flush with cash because thats what they do they just need to re-appropriate to spend. Upgrades, upgrades, upgrades. Corporate tech seems very defense orientated
which is what you'd expect from a corporation trying to make a profit not war. you just need to make a conyard and some basic vehicles to start like a jeep and apc. the rest they can acquire and upgrade. it would add another level of play to the game. just something to consider. it looks like you've already dome most of the work already. thank you for your consideration.