A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 133-mission campaign, cooperative and a brand new faction: the Foehn Revolt.
In 'Fortress' game mode many players fight against one, who's hiding behind heavy defenses and strong walls. With the updates of tech buildings comes a revision of strongholds on 'Fortress' maps.
What are your thoughts on currently available maps in the 'Fortress' mode? Let us know.
In other words, yet another 'Kill the Turtle' mode, with buffs to the turtles. :P
Overall looking great.I normally don't play fortress mode, but i think now i will ^^ .
okay...on current fortress mode....still very weak and less powered...and very common things used in all maps like for example Artillery cannons and HMG Towers...these are the only things you might expect in the fortress mode that you need to be careful of xDD...there should be walls and impenetrable areas that won't allow access that easily...and another problem that can occur is that sometimes the enemy won't "Always" occupy the buildings meant as defenses...
That's what I'm talking about!!
(buried)
this is a whole army which can defeat a whole army!! nice updates these days
If my understanding is correct, fortress mode is primarily about everyone in the map against the people in the fortress. From experience, the fortress is pretty weak. A few defenses at the start are night, but in the end one extra player can determine a match. I'd add a bit more defenses, spread them out a bit more, make sure entrances are well guarded, and maybe even some walls would be nice. A few tech buildings in general would also help. The defenses have to be enough to even out the extra player(s) the one in the fortress is going against. Aside from that, the concept is awesome and I hope to see more maps of it!
Edit: Did not see the screenshot well before posting. It seems more like a fortress now and should hold good. I am impressed, but can't give a true opinion until I try it for myself.
(buried)
DESTROY POWER SOURCES = WINNING IN FORTRESS
just a superweopen can stop all these weopens
Please don't use caps.And no a superweapon alone cannot stop all these,cause the player will have at least 10 minutes to build more power plants, or his deffences, depending on what you are referring to.
it's superWEAPON, not superWEOPENS.lol.
Give turtle side a doomsday device...
god damned win7 64bit
真霸气