Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
Variantmodels and Textures by Banskie
Why is it singular "Rycerz" ("knight")? Shouldn't it be "Rycerze" ("KnightS")? I honestly would prefer changing it altogether to ChorÄ…giew Rycerska ("Knightly Banner" - with banner meaning a group of men under a banner) as a unit name, as I think it is the most accurate for this period, although I understand this might be problematic if you don't know the language.
I'll tell Banskie about it.
Yeah calling them Polish Rycerze/knights/soldiers/whatever seems like a weird idea to me. You would know who you are fighting so putting where they are from before the unit name is meh. I agree with Hoar with changing the name altogether to the second option he mentioned and avoid putting the nationality in the names unless they are mercenaries. Otherwise looks great! :)
Agree 100%, especially considering that nationality wasnt really a thing in the medieval period to begin with. With some exceptions, people would mostly identify with their principality/lord/city/region/religion, but not with what we perceive as a nation today.
True, "Knightly Banner" seems to be the most accurate given the period. Nevertheless - GJ.
The best of all!