Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

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Add media Report RSS Hussite Wagon Fortress (view original)
Hussite Wagon Fortress
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MandalorianKnight
MandalorianKnight - - 77 comments

OMG! Yes! This is AWESOME!

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Eyepet2010
Eyepet2010 - - 1,073 comments

cooooool!

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Iv@n
Iv@n - - 79 comments

This heathen call for a trebuchet

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Reichtangle
Reichtangle - - 551 comments

aim the cannons!

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Ædwin
Ædwin - - 76 comments

Interestingly enough the Hussites used their (mostly stolen) cannons and handguns much better than their foes the Crusaders.

Some say that word pistol comes from czech name for hussite handguns "píšťala" (= whistle)

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iorch
iorch - - 105 comments

Yaaaaaaas!!

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MandalorianKnight
MandalorianKnight - - 77 comments

Just wondering how will you get the AI to use them properly? Wont it just try to use them like regular chariots?

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kittyraider Author
kittyraider - - 911 comments

A good question, we're also wondering about for it - most likely they'll do straight barricades but not big boxes. We have to test whether they'll do small boxes if we make it have hollow square formation.

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Mietieli
Mietieli - - 2 comments

Is this possible to add multiple handgonners/crossbowmen per wagon, since IIRC the Hussites ranged infantry fought in group from the wagon itself. And once deployed can the wagons be opened to allow cavalry to sally out ?

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kittyraider Author
kittyraider - - 911 comments

Sadly we don't know how. For openings you have to block it using your infantry.

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Ragnrok
Ragnrok - - 448 comments

very interesting

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Description

By Ltd. Trial for making the wagons as chariots manned by handgunner.