Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
By Ltd. We're experimenting for a tent that counts as a unit that can replenish ammunition to nearby units. It may be configured to replenish morale and fatigue too. You can see too that each wagon are manned by a Píšťalníci.
So will the wagons be breakable? And how much damage can we expect roughly from the Pistalnici? Hopefully not overpowered or way underpowered either. And will they be deployable like traps, or can they be moved around during the fight? I know this is an experiment, but I'd like to know your guys' thoughts.
Those are quite durable, able to withstand cavalry charges. However, its surely as choppable as any chariot units in Rome 2.
Foot Pistalnici are already in the public release, you can test play it to see its effectiveness. Obviously a company of 120 will have more firepower than 16 gunners, true, but the projectile used is similar.
For now only deployable, not-movable.
Hmmm really interesting. Certainly whoever thought of this thinks outside the box. Can't wait to see what else you glorious bastards come up with. Good job and keep up the awesome work!